maximusleroy

Member
Aug 26, 2016
157
662
I will move the macros now to use that properly, just didn't like having them all in the same place since it gets pretty overfilled and hard to find stuff.
If you prefer, you can keep the macros in a separate .js file. And instead of pointing tweego to the .twee file you can point it to a folder and it will add all the .js files it finds to the Story JavaScript passage and all the .css files to the Story Stylesheet passage

Alternatively, you can keep the .js files out of the .html file and use importScripts instead, but you would need to add "SugarCube." to every function call/variable access.
And then you need to make sure the scripts are loaded before you let Sugarcube start rendering passages.
You would need to add something like this to the Story JavaScript passage, where "ScriptLoadError" is the name of the passage to go to if scripts fail to load (e.g. the game wasn't extracted properly)

You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

uneasy_speedy

Newbie
Feb 22, 2021
50
86
Hey! Thanks for the kind words.
Being able to mix up dom/sub perpectives is definetly something that I will look at in the future. Right now it's just been easier to develop assuming players will follow either sub or dom. But yeah I also like the idea of dom player being broken down or a sub player deciding he had enough. Can't make big promises there yet though ^^
Its not really that I just wanna play a switch haha
 
Oct 18, 2020
182
123
Yup, played the new version and I have to admit, I absolutely loved the new characters,especially the one with the package. You did an amazing job with them. Consider the idea of limiting how many characters are main characters to focus development on.

For example, you have 8 characters in game that incredibly matter, and decisions can change them and the environment of the game. The rest of them can be added fluff to add life, and other content. Thing is, if you add too many characters and dont make a decision early on who are the main, you'll make a story that is way to big for you to handle alone, and a story that will take a lot of time to work on since you'd constantly have to be working on each character. Progression will slow down incredibly, and you'll end up with an angered community that ain't seeing their content preference updated fast enough or the story lagging behind.
 

Raziel Games

Newbie
Game Developer
Sep 28, 2017
25
124
Can you fuck and dominate hot trans girls?
One so far, there will like be another one in the next update as my patreons have been voting on the next enemy.

onlyone so far is me! lol
What do you mean? :unsure:

Yup, played the new version and I have to admit, I absolutely loved the new characters,especially the one with the package. You did an amazing job with them. Consider the idea of limiting how many characters are main characters to focus development on.

For example, you have 8 characters in game that incredibly matter, and decisions can change them and the environment of the game. The rest of them can be added fluff to add life, and other content. Thing is, if you add too many characters and dont make a decision early on who are the main, you'll make a story that is way to big for you to handle alone, and a story that will take a lot of time to work on since you'd constantly have to be working on each character. Progression will slow down incredibly, and you'll end up with an angered community that ain't seeing their content preference updated fast enough or the story lagging behind.
That's the idea of the Aspirant enemies. Those will not get a lot of development, though they may appear in some spots in the future. Also most characters will be somewhat confined to their floor, with some exceptions like Lily and Sydney.
 
  • Like
Reactions: ashkatchemall25
Oct 18, 2020
182
123
One so far, there will like be another one in the next update as my patreons have been voting on the next enemy.



What do you mean? :unsure:



That's the idea of the Aspirant enemies. Those will not get a lot of development, though they may appear in some spots in the future. Also most characters will be somewhat confined to their floor, with some exceptions like Lily and Sydney.
Yea you doing an awesome job. I noticed the character with the package holding on to additional content with the mind clearing and thought it was awesome, but was wondering if this character going to be important or not.

Honestly, based on her character and traits, I thought that was a great way to go from Dom to Sub since some of her moves can decrease your dom state, which I personally thought that was an awesome way to switch between. I really need to give the sub pathway a try. I'm just not a fan of being pushed around all the time.
 
  • Like
Reactions: Raziel Games

peepingbob

Newbie
Dec 1, 2023
37
55
Yea you doing an awesome job. I noticed the character with the package holding on to additional content with the mind clearing and thought it was awesome, but was wondering if this character going to be important or not.

Honestly, based on her character and traits, I thought that was a great way to go from Dom to Sub since some of her moves can decrease your dom state, which I personally thought that was an awesome way to switch between. I really need to give the sub pathway a try. I'm just not a fan of being pushed around all the time.
Ya sadly it's a thing in lots of porn games to have to choose to be exclusively sub or dom...

I enjoy the concept of character traits in games and if you have traits they need to impact the gameplay. You can see traits as falling into 2 categories : power traits, as they determine how effective you are at doing a certain thing and morality traits, as they determine if you can choose to try to do a certain thing.

Power traits are fun and DM does it right (soul, lust, etc., basically all the things you can level). I'm not sure DM needs morality traits. They make sense in a game with no power traits, then you have to have a system that impacts your gameplay and morality traits serve that purpose. But as it stands, if I'm not mistaken, the morality trait in DM (confidence) only serve to limit player choice to be exclusively Sub or Dom. I think for DM it could work simply as a reflection of the player character's personality, to wich NPCs can react and comment as flavor, without limiting your choices. Like they do with your dick size.

But anyway I'm just thinking out loud, DM is great and I prefer more content instead of time spent on redesign !
 
4.70 star(s) 9 Votes