Mod Ren'Py Our Red String JDMOD [0.12.1.2.a] [JohnDupont]

5.00 star(s) 2 Votes

Vengeance_11

Newbie
May 14, 2019
67
150
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
Exception: Screen willup is not known.


-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/JDMOD/scripts/story/chapter_6.rpyc", line 12545, in script
  File "C:\Users\x\OneDrive\Games\Our Red String\renpy\ast.py", line 2232, in execute
    self.call("execute")
  File "C:\Users\x\OneDrive\Games\Our Red String\renpy\ast.py", line 2220, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "C:\Users\x\OneDrive\Games\Our Red String\renpy\statements.py", line 281, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 609, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "C:\Users\x\OneDrive\Games\Our Red String\renpy\exports.py", line 3167, in call_screen
    show_screen(_screen_name, _transient=True, *args, **kwargs)
  File "C:\Users\x\OneDrive\Games\Our Red String\renpy\display\screen.py", line 1185, in show_screen
    raise Exception("Screen %s is not known.\n" % (name[0],))
Exception: Screen willup is not known.


Windows-10-10.0.22631 AMD64
Ren'Py 8.0.3.22090809
Our Red String v12.2_FULL
Thu May 23 18:53:19 2024
This happened a few times in the early chapters of the game when playing as Lena, but didn't appear to affect Ian.
 
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Tutaeru

New Member
Jan 31, 2020
3
0
You probably saved on a frame that doesnt allow to continue the game, try going back a bit or use a previous save before that one.
That ended up working thank you, though i'm not sure why saves on the screen where it specifically tells you to save don't work.
 

JohnDupont

Active Member
Modder
May 26, 2017
803
2,709
That ended up working thank you, though i'm not sure why saves on the screen where it specifically tells you to save don't work.
A bit of explanation:
In the base game, at the end of a chapter, the game jumps from the script of the chapter to the master_script:
This script is used to:
  • depending on the chapter number, jump to the next chapter or call the 'to be continued' screen ;
  • update some variables. It's very useful to introduce variables a posteriori.
In the previous version, the order was: chapter12prologue_script → master_script

With the mod, the 'end of chapter save' screen is added between the two. Because it's not in either, it doesn't get updated and should stay safe.
chapter12prologue_script → 'end of chapter save' screen → master_script

In this last update, the instructions of jumping to the master_script was changed to jump to chapter12_script.
In the current version, the order is chapter12prologue_script → chapter12_script → master_script

After you loaded this save, you were in the 'end of chapter save' screen and the only path forward was the master_script followed by the 'to be continued' screen.
'end of chapter save' screen → master_script

When you went back, you arrived at the end of chapter12prologue_script and were able to receive the updated instruction which sent you to chapter12_script.

This can only happen when a chapter is subdivided into a prologue, main part and/or epilogue.
 
5.00 star(s) 2 Votes