- Apr 13, 2021
- 1,761
- 1,432
Ok, so i am desperate.
Whenever i light a scene it kind of looks shit.
The clothing doesn't come out as it should be and the overall vibe of the scene is kind of lost.
Currently i light with 100/16/100 in the tonemapping.
Additionally i like to crush light to 0.1 and give it some gamma of 1.8.
Example.
My goal was to preserve the "believable" setting but at the same time have the character shine. So that didn't work out really.
I am using a free ghost light from here that i only use for the ceiling and then a spotlight softened for the characters and some mesh lights that are build in the scene.
Be my judge but tell me what i should be doing instead.
I don't want to overthink too much. It doesn't need to be Picasso but just more .... vibe.
My issue is usually placement and strength. So i have no feeling how much is enough or too much. I think i haven't found the sweetspot.
This image i didn't even finish rendering as i am not really happy with it.
Whenever i light a scene it kind of looks shit.
The clothing doesn't come out as it should be and the overall vibe of the scene is kind of lost.
Currently i light with 100/16/100 in the tonemapping.
Additionally i like to crush light to 0.1 and give it some gamma of 1.8.
Example.
My goal was to preserve the "believable" setting but at the same time have the character shine. So that didn't work out really.
I am using a free ghost light from here that i only use for the ceiling and then a spotlight softened for the characters and some mesh lights that are build in the scene.
Be my judge but tell me what i should be doing instead.
I don't want to overthink too much. It doesn't need to be Picasso but just more .... vibe.
My issue is usually placement and strength. So i have no feeling how much is enough or too much. I think i haven't found the sweetspot.
This image i didn't even finish rendering as i am not really happy with it.