Ren'Py Daz [InGirum] Making a sandbox Renpy prototype (and failing spectaculary)

no_more_name

Newbie
Mar 3, 2024
55
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Kinda wasted my time forcing the prologue. I hate it tho.
I'll come to it back later, once more fresh with better ideas.

Anyway, started with the "sandbox" part, and saw few problems.
So now each location has 2 states :
-There is people, so you talk to them (click on people)
-There is no one here, so you can look for items (click on the book)

Would like to change the mouse pointer between the two state but I need to look into it.
I have zero clue.

It solves a lot of underlaying problems (and probalbly introduces a lot more).
Everything use imagebutton, cross finger 'flicker' crap is kinda fixed.

Another thing was tracking icon part.
Like if the someone in the room, there is a small icon of that person under it.
I don't like the idea but somehow I have to.
So now tracking icon are just on the map.
Making player to check any rooms in said location.

Phone. Call me crazy, I have every screens done for it, but fuck it.
I made test I just don't like it. The hub, everything, afuera. It's just bad aesthetic.

Story. Let say it's the last wagon. I really need to do better.
That said I did saw a thing that made me change my mind.
I was not really sure in which foot to dance but it's more clear now.