I really liked the first version of the game, a pretty high-quality game. But the second version showed the problem (resonance) of the game. I'm not a fan of NTR, but if it can be avoided, or it's controlled, or it's needed for storytelling, then I'm not against it, but only for it.
The main problem of the game is the main character and his goals. In the second version, this problem became more clearly visible. In the game, a character can help one of his people (Bryce) with a girl. There is an option to lose voluntarily at chess (and it is written that it is amenable). I.e. we see that the main character is not greedy and is ready to give one of the girls to this guy. Then the game is "Truth or action", a small incident occurs and again the player has a choice. Moreover, the choice is not to help a friend, but to insist on a drink, then the girl freaks out and has sex with Bryce. At the same time, it is clear that the main character is unhappy with this, he sits on the floor with an angry face and looks at them, although I (and the main character too) wanted to help the guy with the girl. Why does the main character have such a reaction? I did not expect this, the story arc was not aimed at this.
It seems to me that the developer wants to differentiate the game rigidly: either the girls will belong to the main character (harem way), or a rough NTR way without the consent of the main character. And I don't like it, even the logic is lame here.