CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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JB_Productions

Member
Game Developer
Mar 22, 2023
248
456
Real porn though. Easier, faster and cheaper to make as you don't need an artist drawing/rendering the scenes.
True, I agree with that completely. I am however learning how to draw to be able to draw my own assets. In the meantime I am learning how to code in renpy, so when the time comes, I have the necessary programming skills.
 
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Reactions: Highland_Hunter
Jan 16, 2020
120
196
For now it's just a grind fest with low-poly real porn image. It's not possible to go up any skill tree above de 1point costs skills.

This game may become better in the future if :
- events can lock paths of the skill tree (for example based on your interactions with others or reply to tests)
- better quality images (even if real porn). low-poly =/= hard dick
- less grinds, more events
 

Feyascia

Newbie
Sep 25, 2017
17
16
Since there's already a path that starts with becoming a woman, what will the transsexual path involve?
I just realized that it's probably the porn-tag idea of trans instead of a trans idea of trans. If that's what it is, then "Futa" might be a better path name.
 
Last edited:

Oliz82

Active Member
Mar 15, 2021
859
800
Hello.

The summary, the samples and mainly the dev notes made me come. And I don't know what to think about the game yet.

The worldbuilding is correct for a first release.
The characters are few and different.
The plot seems interesting.
The artistic side is unequal (some good and some less appealing).

The plot, becoming a guinea pig and gaining powers thanks to nanobots, is a good idea. The result is really raw.
The map is original. But every place is restricted to one activity. Moreover, the home is useless outside changing appearance (we can see rooms but they have no use).
The interactions at the pub are very limited, even more for male protagonist since you didn't include gay content. There's a small number of possibilities for normal talk or flirting (which is also discussion only). The encounters when drinking are uninteresting and repetitive. The use of powers is nice but lack of variety.

Some remarks :
You should develop the interactions after flirting (kissing, touching, diner, evening together, simple sex, complex sex, specific kinks...). For the encounters, the possibility to change the outcome due to our powers, previous choice, other factors (otherwise, it's monotonous).
Expansion of what can happen in each location with various occurrences (you work, you work, you work or you beg, you beg, you beg is boring).
Make the rooms available at home with something to do or simply stay like this but remove them.
"Go to sleep" should take us home (it's strange to be able to sleep everywhere...).
The skill points should appear on the skill tree for more visibility.
The expenses are 100$ a day for the house :oops:.
The experience and battery (good find) should display the numbers (as is or percentage) and our level.
You should indicate the price of the drink in the pub.
What is the percentage of failing when flirting? Talking and flirting don't require energy so it's infinite and too easy/quick to reach 100 in a day.
There's no reaction if we change appearance which is strange.
During the into, there's 2 docs talking but we only see one. There should be a little presentation of the MC in it too. Also, a check-up appointment should be included to show there's a follow-up of the experience.
You should precise in the dev notes that gay/bi isn't planned for male protagonist (otherwise, it's a little misleading).

There are still spelling errors left.

Good continuation.
 

Laura2022

Newbie
Dec 25, 2021
40
69
Yes, I'll keep expanding it in each build.
Thanks. Do consider posting a changelog that contains what you have added, and ideally a content-end warning, so as to make the players be aware as to what stage the game is playable in each release.

Other than that, I like the concept, can't wait for more.
 

JB_Productions

Member
Game Developer
Mar 22, 2023
248
456
Hello.

The summary, the samples and mainly the dev notes made me come. And I don't know what to think about the game yet.

The worldbuilding is correct for a first release.
The characters are few and different.
The plot seems interesting.
The artistic side is unequal (some good and some less appealing).

The plot, becoming a guinea pig and gaining powers thanks to nanobots, is a good idea. The result is really raw.
The map is original. But every place is restricted to one activity. Moreover, the home is useless outside changing appearance (we can see rooms but they have no use).
The interactions at the pub are very limited, even more for male protagonist since you didn't include gay content. There's a small number of possibilities for normal talk or flirting (which is also discussion only). The encounters when drinking are uninteresting and repetitive. The use of powers is nice but lack of variety.

Some remarks :
You should develop the interactions after flirting (kissing, touching, diner, evening together, simple sex, complex sex, specific kinks...). For the encounters, the possibility to change the outcome due to our powers, previous choice, other factors (otherwise, it's monotonous).
Expansion of what can happen in each location with various occurrences (you work, you work, you work or you beg, you beg, you beg is boring).
Make the rooms available at home with something to do or simply stay like this but remove them.
"Go to sleep" should take us home (it's strange to be able to sleep everywhere...).
The skill points should appear on the skill tree for more visibility.
The expenses are 100$ a day for the house :oops:.
The experience and battery (good find) should display the numbers (as is or percentage) and our level.
You should indicate the price of the drink in the pub.
What is the percentage of failing when flirting? Talking and flirting don't require energy so it's infinite and too easy/quick to reach 100 in a day.
There's no reaction if we change appearance which is strange.
During the into, there's 2 docs talking but we only see one. There should be a little presentation of the MC in it too. Also, a check-up appointment should be included to show there's a follow-up of the experience.
You should precise in the dev notes that gay/bi isn't planned for male protagonist (otherwise, it's a little misleading).

There are still spelling errors left.

Good continuation.
Amazing feedback, thank you. I've added each point to my to do list. Hopefully I will cross them off fast. Build 1 might feel like it's missing a lot of content, but the groundwork is there. I made sure to have good code structure for easier content implementation so I could focus on expanding game instead of solving coding problems. Nonetheless mistakes will be made but I will fix each one I or somebody else finds.

For the bi and gay content, I am not excluding it. I am not gay myself so it might be hard to write scenes involving this theme, bi content might be easier though. However, if in the future someone decides to write such content or characters I will be happy to implement them to the story in a cohesive way. This is true to all events. I am happy to welcome anyone interested in contributing with ideas, stories, events, characters etc.
 
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JB_Productions

Member
Game Developer
Mar 22, 2023
248
456
Thanks. Do consider posting a changelog that contains what you have added, and ideally a content-end warning, so as to make the players be aware as to what stage the game is playable in each release.

Other than that, I like the concept, can't wait for more.
Thanks for the great feedback. I will make sure changelog is updated with dates and clear list of changes.
 
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Reactions: Frumi and Laura2022
3.30 star(s) 10 Votes