This looks like it is going to be a fun game in a few builds. Character building looks like its going to be fun if it is actually used in the game.
sounds cool.Thanks for the question additional skills will be continuously added until with each update.
Real porn though. Easier, faster and cheaper to make as you don't need an artist drawing/rendering the scenes.Too many paths. Abandoned in 4 months.
Fair risk. I'll take your challengeToo many paths. Abandoned in 4 months.
True, I agree with that completely. I am however learning how to draw to be able to draw my own assets. In the meantime I am learning how to code in renpy, so when the time comes, I have the necessary programming skills.Real porn though. Easier, faster and cheaper to make as you don't need an artist drawing/rendering the scenes.
I like your attitude!Fair risk. I'll take your challenge
The problem is the structure of the game. Even if it's text based.Real porn though. Easier, faster and cheaper to make as you don't need an artist drawing/rendering the scenes.
Gotta learn it some way.The problem is the structure of the game. Even if it's text based.
Yes, I'll keep expanding it in each build.Is level 1 in all skill trees the current maximum?
Thanks. Do consider posting a changelog that contains what you have added, and ideally a content-end warning, so as to make the players be aware as to what stage the game is playable in each release.Yes, I'll keep expanding it in each build.
Amazing feedback, thank you. I've added each point to my to do list. Hopefully I will cross them off fast. Build 1 might feel like it's missing a lot of content, but the groundwork is there. I made sure to have good code structure for easier content implementation so I could focus on expanding game instead of solving coding problems. Nonetheless mistakes will be made but I will fix each one I or somebody else finds.Hello.
The summary, the samples and mainly the dev notes made me come. And I don't know what to think about the game yet.
The worldbuilding is correct for a first release.
The characters are few and different.
The plot seems interesting.
The artistic side is unequal (some good and some less appealing).
The plot, becoming a guinea pig and gaining powers thanks to nanobots, is a good idea. The result is really raw.
The map is original. But every place is restricted to one activity. Moreover, the home is useless outside changing appearance (we can see rooms but they have no use).
The interactions at the pub are very limited, even more for male protagonist since you didn't include gay content. There's a small number of possibilities for normal talk or flirting (which is also discussion only). The encounters when drinking are uninteresting and repetitive. The use of powers is nice but lack of variety.
Some remarks :
You should develop the interactions after flirting (kissing, touching, diner, evening together, simple sex, complex sex, specific kinks...). For the encounters, the possibility to change the outcome due to our powers, previous choice, other factors (otherwise, it's monotonous).
Expansion of what can happen in each location with various occurrences (you work, you work, you work or you beg, you beg, you beg is boring).
Make the rooms available at home with something to do or simply stay like this but remove them.
"Go to sleep" should take us home (it's strange to be able to sleep everywhere...).
The skill points should appear on the skill tree for more visibility.
The expenses are 100$ a day for the house .
The experience and battery (good find) should display the numbers (as is or percentage) and our level.
You should indicate the price of the drink in the pub.
What is the percentage of failing when flirting? Talking and flirting don't require energy so it's infinite and too easy/quick to reach 100 in a day.
There's no reaction if we change appearance which is strange.
During the into, there's 2 docs talking but we only see one. There should be a little presentation of the MC in it too. Also, a check-up appointment should be included to show there's a follow-up of the experience.
You should precise in the dev notes that gay/bi isn't planned for male protagonist (otherwise, it's a little misleading).
There are still spelling errors left.
Good continuation.
Thanks for the great feedback. I will make sure changelog is updated with dates and clear list of changes.Thanks. Do consider posting a changelog that contains what you have added, and ideally a content-end warning, so as to make the players be aware as to what stage the game is playable in each release.
Other than that, I like the concept, can't wait for more.