If you put this file inside the www folder , launch it using RPG Maker MZ , you will be able to access the project from the MZ software ( some plugins may break )I'm trying to convert an MZ RPG game to mac, and have always used RPG_Maker_MV_v1.6.2_Mac_OS_X to convert to Mac for MV games. No problems for a many games. Is there an equivalent for MZ?
But the game downloads for MZ do not have a www folder. Trying to make this as non-intrusive as possible without a lot of other additions...If you put this file inside the www folder , launch it using RPG Maker MZ , you will be able to access the project from the MZ software ( some plugins may break )
Otherwise , using the method I showed will run both MZ and MV games as if they are made in MZ. You can also use NWJS from the website.
Thanks for that Script. Awesome work =) I was planning to something similar as a tool but that solution from you just works. Highly respect that and thank you for sharing.I didn't have anything better to do so I made a zsh script to automate this process for you and produces an "my_game.app" package from a `my_game/` RPGM folder.
Thank you for the headsup , the update hasn't been pushed to my M1 air yetThe new MacOS update seems break the port and some other applications. If you are planning to update please be aware of it.
Can you explain what the issue is? I remember to read that the new macos is blocking execution of unsigned binaries but you can overwrite it. (They changed the how to)The new MacOS update seems break the port and some other applications. If you are planning to update please be aware of it.
You get two different error reports saying you can't open the app. You will then receive an crashreport. If you open Privacy and security and scroll to security you should get an option to open unverified developer apps but it doesn't show up.@GooseElite : if you already Updated could you please verify this for us all if that setting is solving the issue?