I'm enjoying it so far, but what is overall aim? Linear story with some interactive elements, more interactive on later chapters or having more gameplay elements? Only negative is I'm not a fan of the combat so far, just seems to be a guessing game.
Aim is to have a linear story, where your choices shape the paths. For example, the woman who attacks Astrid at the end of Chapter 2: The player (if they didn't take drugs) have an option to kill her. Leaving her alive opens up a storyline with her later. And the deal with Piru, are you his concubine or assassin, or both? If you are, you will need to honot the pledge, even if you might not wish to do so when the time comes.
As for the aim, there's two:
1. In present time, find out who betrayed you and how to get rid of the soul binding.
2. In flashbacks, follow the crews biggest heist, get to know the gang before shit hit the fan, get into all sorts of less serious (than present time) but just as sexy trouble.
Did you check the combat tutorial?