I'm currently translating a RPGM game using t++, but I have lost, or rather I've never seen,, the .trans file. Is it going to impact my translation ,and if yes, what can I do?
Take this with a grain of salt, as I've never tried to translate anything made in RPGM, but I would assume if it doesn't already exist it's a file you create yourself.
I looked everywhere on the website of the dev of T++ but didn't found any info on this so either it is autocreated when starting a translation, or it is somewhere I haven't found yet. But thanks for the idea! I'll give it a closer look!
For help with translation use the translation forum, for help with a specific tool use the tutorials forum, there are guides there on how to use translator++ as well in case you don't know how.
For help with translation use the translation forum, for help with a specific tool use the tutorials forum, there are guides there on how to use translator++ as well in case you don't know how.
Hey!
Thank you all for the help. It turns out, after you have firsst created your t++ project and using the save as option, thus creating a .trans file, the save as option turns the file from .trans to a .json but, if you delete the .json part of the name of the file (autosave.json -> autosave), it instantly turns into a .trans file when created. I don't know why the dev did this like this but now I know how to solve it, all thanks to the guys on the thread for translator ++.
Have a nice day!