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Mod Ren'Py Onhold Universal Choice Descriptor [2024-01-24] [ZLZK]

5.00 star(s) 4 Votes

ZLZK

Member
Modder
Jul 2, 2017
292
756
When will the update be done?
I have done close to nothing and I don't know when I will resume work on it.
I was busy and I don't feel like coding.


Update plan:

1. Complete rework.
(To make use of my new/better ways of doing things.)
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2. Complete interface. (Various screens for in-game interactions.)
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3. New mechanics. (Some implementations require custom modules.)
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4. Improvements & Bug fixes.
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Vortex@

Active Member
Jun 28, 2022
596
1,599
Some kind of tooltip errors in Brighton City Empire with the mod when opening the phone. Soon as you cursor over the screen it crashes. Remove the mod and all is well
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ZLZK

Member
Modder
Jul 2, 2017
292
756
Some kind of tooltip errors in Brighton City Empire with the mod when opening the phone.

Same issue as:
Looks like my regex pattern is not only getting label_name, but also other arguments of Call/Jump function.
And my function accepts only label_name.

I'm not going to provide fix to this or any other issue in near future.

Since tooltip is optional you can remove it by deleting:
game/_mods/ZLZK/_mods/UCD/scripts/extras

Actually fixing it is quite simple.
You just need to change def show_tooltip(self, label_name):
to def show_tooltip(self, label_name, *args, **kwargs):
in game/_mods/ZLZK/_mods/UCD/scripts/extras/tooltip.rpy file.

But I didn't give this fix before because it's ignoring problem instead of solving it.
I mean there might be a need to handle other arguments,
but I don't know of it, and wasn't and am not going to find out anytime soon.
 

OmegaBlazerX

Newbie
Mar 16, 2018
26
15
I just hope you finish update the mod i normally use it in a lot of games it helps a lot for me i like to say keep things simple on improvements overall it's a good mod for me.
 

FaceCrap

Active Member
Oct 1, 2020
966
697
ZLZK any idea how to get around this one in Shunshine Love Chapters 1, 2 and 3?

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EDIT: Same error occurs in Ch2 and Ch3. All 3 Chapters unmodded (apart from this one)

EDIT2: Nevermind, found the cause, should have realized since there's no LabelOverridesSwitch in UCD.

Heads Up for anyone experiencing the same, it's the ipatch that causes it, and it will also prevent URM from working if you thought to use that instead.
 
Last edited:

ArunPrime

Member
Nov 5, 2022
282
412
ZLZK I'm seeing one problem here, the game is Pecker PI. the problem is universal choice describer doesn't work properly here but urm detected the variables correctly.
I'm also read the scripts, yes it's the same as urm.

If you have time please check it.
 

ZLZK

Member
Modder
Jul 2, 2017
292
756
universal choice describer doesn't work properly
On your screenshot my mod also detects variable but has different value.
That probably means that my mod is looking further and gets value from there as well.
Either if this is desired or not, it has a purpose of getting values that are placed further.
So it does work properly, but is not always correct.
Better correctness requires more complex code that I didn't or wasn't able to do.

Anyway I'm not fixing/changing this mod until I remake it. (Not any time soon.)
 
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shuguangs

Newbie
Jan 29, 2021
23
4
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.


File "game/_mods/ZLZK/_mods/UCD/scripts/patterns.rpy", line 471: indentation mismatch.

Ren'Py Version: Ren'Py 6.99.12.4.2187

Am I did anything wrong?
 

f360967847

New Member
Oct 24, 2024
1
0
When the dialogue options turn gray, they cannot be selected. Could the subsequent module support displaying the conditions under which the grayed-out options become selectable? Thank you!
 

ZLZK

Member
Modder
Jul 2, 2017
292
756
When the dialogue options turn gray, they cannot be selected. Could the subsequent module support displaying the conditions under which the grayed-out options become selectable? Thank you!
It's possible to do, but that's not what my mod does.
I mean you can do separate mod that even shows hidden choices and conditions for them.
 

reader9900

Newbie
Sep 8, 2024
17
2
I disabled the top right corner overlay using the instructions in this thread.
It's gone when I start a new game. Perfect.

However, if I load an existing save that was saved when it was enabled, the box is back, even though now disabled and functioning correctly for fresh saves.

How do I disable the top right corner box for existing saves that were saved before I disabled it?
 
5.00 star(s) 4 Votes