endlust

Newbie
Jul 22, 2017
35
52
They could hire another animator to help things go faster along and maybe another coder to make the updates bigger and get the systems in place. They should have no budget issues as I see devs do more with way less.
That's not a bad idea. I'd say he probably should have another animator and coder on staff with how large the game has gotten. It may make his art the bottleneck but he if he got a good rotation with the teams, he may be able to cut his time between updates in half. I think he'd also see his dev time decrease if he sat down with his current team and reorganized his road map to get the major and important systems in early so they can be tested for bugs and player feedback.
 

rhirne12

New Member
Jul 3, 2017
4
2
Hi, I'm having issues saving the game. I'm at ~ day 110 and loading a game or saving takes minutes. I searched the thread but found now solution. Someone mentioned a restart. If it means just quitting and then just starting the game again then it doesn't work. It even managed to crash while attempting to save.

It seems it ran out of memory, I have plenty - 32GB

Code:
[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/common/00action_file.rpy", line 364, in __call__
    renpy.save(fn, extra_info=save_name)
MemoryError: out of memory

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\ast.py", line 862, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\python.py", line 1912, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\ui.py", line 287, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\core.py", line 2649, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\core.py", line 3451, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\screen.py", line 697, in event
    rv = self.child.event(ev, x, y, st)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\layout.py", line 992, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 906, in event
    return handle_click(self.clicked)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 841, in handle_click
    rv = run(action)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 308, in run
    new_rv = run(i, *args, **kwargs)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\display\behavior.py", line 315, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 364, in __call__
    renpy.save(fn, extra_info=save_name)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\loadsave.py", line 402, in save
    dump((roots, renpy.game.log), logf)
  File "E:\Games\F95Zone\SummertimeSaga-0-18-2-pc\renpy\loadsave.py", line 48, in dump
    pickle.dump(o, f, pickle.HIGHEST_PROTOCOL)
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 1370, in dump
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 224, in dump
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 548, in save_tuple
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 331, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 419, in save_reduce
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 649, in save_dict
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 681, in _batch_setitems
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 600, in save_list
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 633, in _batch_appends
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 331, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 419, in save_reduce
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 649, in save_dict
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 681, in _batch_setitems
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 331, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 419, in save_reduce
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 649, in save_dict
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 681, in _batch_setitems
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 600, in save_list
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 633, in _batch_appends
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 286, in save
  File "/home/tom/ab/x64lucid-deps/install/lib/python2.7/pickle.py", line 432, in save_bool
MemoryError: out of memory

Windows-8-6.2.9200
Ren'Py 7.0.0.196
SummertimeSaga 0.18.2
Wed May 08 17:24:49 2019

I'm having the same issue. I can load previous saves up to a certain point. My issues occur on saves after day 98 at noon. After that, any save takes forever and it will not load any save after that. Any save previous to that loads just fine. I can see the process steadily eating memory as it tries to load but mine never loads.
 

Ungawa

Well-Known Member
Apr 16, 2017
1,492
2,746
... are you... are you serious?
Did I stutter?

Star Citizen is often accused of feature creep, of having a design lead who is overly ambitious and who, while being inspired, needs to have someone to rein him in lest he get a little too wild with his plans. Think George Lucas driving the prequels into the ground because he didn't have someone to tell him "No, George, this won't work. Pull it back a little."
That's an understatement since he hasn't released anything but tech demos in the past 8 years along with the complaints of former workers at the project. But that's still very different from DC who has released updates and other things while you're being hyperbolic.

There is actual work being produced, just like there is actual work being produced here. Is it at a rate that satisfies the vast majority of people? No. It is not. But it is difficult to argue that all the time and effort (and thus money) is amounting to the sum all of jack squat? It is. Because something IS coming out of both production houses.
This means fuck all to me. Star Citizen has gotten in funds and has spent a month. By comparison, GTA 5 cost to make a complete game.

That word salad does nothing to point out that Star Citizen vs SS is a baseless comparison and SS has already put out a damn product and different versions. You're making ignorant assumptions that do nothing but spin a negative tale that I'm not buying.

The crux of the issue, however, is "Is enough being done to JUSTIFY the vast expenditure being outlaid into both projects?" and that's where people start going back and forth.
No, YOU'RE making this argument and it's incredibly baseless. This isn't a vast expenditure. It's not an eight year project. There's a road map. There's also a product. You aren't spending $3,000 on microtransactions. I know I can have a big head to Bonk people with but this isn't rocket science.

Summertime Saga is a very big project, and it continues to grow beyond the scope of what it originally was presented as. More to the point, nobody seems at all interested in reining in the scope of that project but instead, the large number of people involved seem to think that continuing to throw more and more money at it will result in a complete and viable game being produced down the line.
The hell are you talking about?

There's been a current roadmap that Patreons show which shows the most immediate stuff you're going to get in each update along with a road map showing which parts are done or not. Yes, the scope is a bit large but it's neither feature creep or mission creep on the scale of Star Citizen. Further, I invest time into the game, not money and haven't since the beginning. You're making another baseless assertion that isn't even looking at the reality of the situation.

Now here's the thing: I would very much like both things to succeed. But both need to be pulled back a bit. Streamlined. And revised for... let's say "practicality." What goals are actually feasible and can be accomplished in a "reasonable" amount of time? Because working with "indefinitely" as your timetable is - and has been - honking a lot of people off.
If you haven't paid attention to Star Citizen and how it's turned into a pyramid scheme over the coarse of 8 years, then I can't help you. But it's incredibly ridiculous to compare that to a small time game that's hand produced with a small team that just lost a coder and think they can shoot miracles out of their ass.

If you want to compare Star Citizen to Duke Nukem and getting that out, fine. Whatever. That's a fair assertion. But you're really pulling my head here when you want to do this nonsense and believe the two games and their scales should really compare.
 
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Valoryn

Active Member
Jul 13, 2018
919
519
It seems there is two mini paths in the Jenny line, one where you are more dominant. In that one I think I read you can break out of the cuffs.
Tsk I made the wrong choices then. I was trying not to antagonize her when I should have. Thanks. I'm restarting the game.
 

endlust

Newbie
Jul 22, 2017
35
52
That's an understatement since he hasn't released anything but tech demos in the past 8 years along with the complaints of former workers at the project. But that's still very different from DC who has released updates and other things while you're being hyperbolic.


This means fuck all to me. Star Citizen has gotten in funds and has spent a month. By comparison, GTA 5 cost to make a complete game.

That word salad does nothing to point out that Star Citizen vs SS is a baseless comparison and SS has already put out a damn product and different versions. You're making ignorant assumptions that do nothing but spin a negative tale that I'm not buying.


No, YOU'RE making this argument and it's incredibly baseless. This isn't a vast expenditure. It's not an eight year project. There's a road map. There's also a product. You aren't spending $3,000 on microtransactions. I know I can have a big head to Bonk people with but this isn't rocket science.

There's been a current roadmap that Patreons show which shows the most immediate stuff you're going to get in each update along with a road map showing which parts are done or not. Yes, the scope is a bit large but it's neither feature creep or mission creep on the scale of Star Citizen. Further, I invest time into the game, not money and haven't since the beginning. You're making another baseless assertion that isn't even looking at the reality of the situation.


If you haven't paid attention to Star Citizen and how it's turned into a pyramid scheme over the coarse of 8 years, then I can't help you. But it's incredibly ridiculous to compare that to a small time game that's hand produced with a small team that just lost a coder and think they can shoot miracles out of their ass.

If you want to compare Star Citizen to Duke Nukem and getting that out, fine. Whatever. That's a fair assertion. But you're really pulling my head here when you want to do this nonsense and believe the two games and their scales should really compare.
I think the phrase, "can't see the forest for the trees" applies well here. His point wasn't SS is at the same scale as SC. He was pointing put the incredible similarity between the two when you look at their development. It may be 8 years old now, but SC started out small too. The dev was ambitious and shares the passion and zeal for his project that DC does. Like SS, it exploded in popularity and instead of meeting the target release of 2014, its now 2019 and we're still getting updates with no tangible release in sight. SC also has a road map and the benefit of an experienced designer/director.

His point is that SS can quickly turn into this too. It is the largest porn game on patreon and it'll be 3 years old soon without a finished version. I'm a fan. I've played every update without fail and usually give DC the benefit of the doubt when it comes to changes. But the updates are taking longer despite going from one man to a team and core systems still haven't been implemented. For more and more of us, each update reveals the team needs to refocus its priorities because we want this game to succeed as much as DC does. No one wants another SC.
 
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Jay.k

Member
Dec 24, 2018
254
87
After saving Crystal from prison i can't proceed story like Seliing Meth because don't have that option and only that this option 'This isridiculous, I know you're Clyde!. I hope someone post latest save files so i can play the game and the last thing is the Goal Tracker only show Hints coming later...
 

Ghostly Hale

Active Member
Jan 26, 2018
861
775
You're a hater because every single post you have made in this thread has been negative towards the game makers and anyone who likes them.



The scene is coming back with 18.5
Why should I respect a cheat? I'm sorry to any fans who feel hurt by my words. It's your wallet that should be hurting.
 
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Reactions: unknown78

UBOLSOBS

Member
Mar 12, 2019
226
74
What happened to the shovel in this version?
It disappeared.
I see the shovel doesn't show up until you run into Diane,
Weird.
 

j4yj4m

Forum Fanatic
Jun 19, 2017
4,052
5,866
What happened to the shovel in this version?
It disappeared.
In case you haven't found out yet, it'll only appear after you Diane asks you to get it.

Updates are taking longer and longer to complete anyway and characters' stories could be completed if there was more structure. He could have finished the main story and still added sex scenes for characters while he finished it. As it is currently, there are some core systems/features that will not only permeate every character (dating, main story, pregnancy) but require tweeks and adjustments along the way. DC is trying to squeeze those systems into every girl's story instead of building around them which can lead to confusion/frustration for players.
I'm not sure they'll ever really make huge improvements when it comes to update speed. As long as DC draws alone there's a finite amount of art that can be created and every scene etc. you'd add will increase the time an update needs. I mean, we've had that discussion when DC moved from ~50 to 60 day updates (Mia and Erik) to ~100 to 120 day updates (Jenny took 137) and I think that was a good choice. I'm not really sure wether increasing that number to basically "2 updates per year" would be good for the game. After all there are quite a few people around who can't even wait those 4 months.
 

steama90

Member
Jul 24, 2018
113
55
Guys,I don’t want to bother but walkthrough is not helping me. I am a Mac user and I have downloaded the latest version. I am fucking stuck with roxxy/Jenny path. After I have done the french poem and gave her Pom Pom,she ask help for cheerleading and when I go to Jenny I keep replying “i ll be back when I have money” even if I have. What did I do wrong?? Is that because first I must do the alcohol quest?? Please help me
 

srksrk 68

Forum Fanatic
Modder
Sep 17, 2018
4,374
5,584
I am fucking stuck with roxxy/Jenny
Ouch, that hurts!

:)

For your problem: can you try talking to Roxxy in the morning when she's at the breakfast table? I heard that there might be a bug when talking to her in her room.

Or you could attach a savegame here, I will try to look into it.
 

dylan123

Newbie
Apr 18, 2018
57
469
The more DC reworks, the more he ruins the game. Jenny went from a ok character to a bitch, and the animations, while are smother, are worse.
I had fun unpacking the game and comparing the old versions with the new one, I have to say that 5 months of work would be justified only if he worked an hour a day for free, but not for over 50k a month.
Now many characters only have layers with arms, facial expressions, etc. interchangeable, and I don't envy those who have to put them in order, in fact often you see wrong backgrounds etc ..
With this I don't want to create controversy with the players of this game, take it as my personal opinion.
After all, everyone is free to spend their money as they see fit.
 
Jun 20, 2018
347
298
The more DC reworks, the more he ruins the game. Jenny went from a ok character to a bitch, and the animations, while are smother, are worse.
I had fun unpacking the game and comparing the old versions with the new one, I have to say that 5 months of work would be justified only if he worked an hour a day for free, but not for over 50k a month.
Now many characters only have layers with arms, facial expressions, etc. interchangeable, and I don't envy those who have to put them in order, in fact often you see wrong backgrounds etc ..
With this I don't want to create controversy with the players of this game, take it as my personal opinion.
After all, everyone is free to spend their money as they see fit.
You cant say that,some DC fantard will attack you eventhough it just your personal opinion
 

dylan123

Newbie
Apr 18, 2018
57
469
You cant say that,some DC fantard will attack you eventhough it just your personal opinion

I will make myself a reason, I liked the game until the Roxy update after it was no longer interesting for me, I hope I can say it.
 
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Ungawa

Well-Known Member
Apr 16, 2017
1,492
2,746
I think the phrase, "can't see the forest for the trees" applies well here. His point wasn't SS is at the same scale as SC.
Neither was mine.

He was pointing put the incredible similarity between the two when you look at their development. It may be 8 years old now, but SC started out small too. The dev was ambitious and shares the passion and zeal for his project that DC does. Like SS, it exploded in popularity and instead of meeting the target release of 2014, its now 2019 and we're still getting updates with no tangible release in sight. SC also has a road map and the benefit of an experienced designer/director.
This denies the reality that DC has done far more that put out tech demos and got Luke Hamilton to role play an actor in a game that cost more than GTA 5.

His point is that SS can quickly turn into this too. It is the largest porn game on patreon and it'll be 3 years old soon without a finished version. I'm a fan. I've played every update without fail and usually give DC the benefit of the doubt when it comes to changes. But the updates are taking longer despite going from one man to a team and core systems still haven't been implemented. For more and more of us, each update reveals the team needs to refocus its priorities because we want this game to succeed as much as DC does. No one wants another SC.

You made my point about scale, ignoring the fact that the reality is that Star Citizen has far more going on than a team of 10 people making games and redoing code and the engine on Ren Py. You also ignored that I pointed out that they just lost a coder and can't shoot miracles out their ass when that affects an update. The point being made is you have to look at the reality and look at context. You can't just compare two games together just because you think the similarities are the same while ignoring important information right in front of you. That's why I said you can compare Star Citizen to Duke Nukem.
 
4.20 star(s) 337 Votes