Urruah

Member
Jun 20, 2017
465
284
I've been meaning to check out the jealousy scenes since I stopped playing for a bit right after they came out and missed some. Can someone tell me where they happen or point me to a post already answering that? I tried searching but I mostly just see other people asking the same question.
 

Baal7734

Well-Known Member
Game Developer
Sep 21, 2016
1,278
4,029
Yeah, that comes with an additional location and character, so I'll focus on it when the school is done.
 
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sillyrobot

Engaged Member
Apr 22, 2019
2,022
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IIRC, the first one requires both Maggie and Steph to be sexually interested in you and downstairs at the same time. Do some chores in front of them (if you have Mind Control, to do the chore yourself you need to deactivate Brainwipe on the mind control power otherwise Billy will have Maggie do the chore and just think it was you).

A second one happens Sunday evening when you go to watch TV with Maggie.

They are cute, but not my thing too much and I found it annoying when the triggered scenes interfered with my tortuously prepared plans so I haven't pursued them.
 

sillyrobot

Engaged Member
Apr 22, 2019
2,022
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A seemingly foolish request: would you consider adding a 'pull punch' or 'wait for opponent' combat option?

I'm finding combat a bit too fast -- I prefer to use energy replenishment to end the combat at max reserves, but Billy's damage even with default punches is too high for the opponents we have available. I don't have enough "don't do anything effective" options (like Defend) to allow timers to tick down or fear to tick up enough.
 

Baal7734

Well-Known Member
Game Developer
Sep 21, 2016
1,278
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You'll get more defensive options that don't cost energy, when I add in fighting styles, but I won't put a "sit on thumb and spin" button. You're supposed to come out of a fight with less stuff than you went in.
 

sillyrobot

Engaged Member
Apr 22, 2019
2,022
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You'll get more defensive options that don't cost energy, when I add in fighting styles, but I won't put a "sit on thumb and spin" button. You're supposed to come out of a fight with less stuff than you went in.
It's a bit weird right now. The better Billy gets compared to his opponents, the worse he comes out of the fight. When Billy was only doing 5-7 points per punch, I'd always end a fight with max stats. Now that Billy is punching for 15+ points, capping his energy is nearly impossible for the same opponents.
 

Baal7734

Well-Known Member
Game Developer
Sep 21, 2016
1,278
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Well, combat's not really intended to be the place where you "Heal up". Seems like I can't win. People complain that Billy hit's like a wet noodle and combat is taking too long. Now...he hits too hard...
 
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Wistil

Member
Sep 9, 2018
145
188
Not a game breaker, but something I have noticed for awhile.
In the tutorial, (content_tutorial.rpy, line 53) reads
tut "On the top right we have your chat options. These are all small talk subjects, meant to get your foot in the door, and build up favor with a character."
should be
tut "On the top left we have your chat options. These are all small talk subjects, meant to get your foot in the door, and build up favor with a character."
 

Abhai

Devoted Member
Sep 12, 2018
8,470
35,720
SuperPowered [v0.35.04] [Night City Productions] (2.8 gb rar pc original)

408 mb rar unofficial pc compressed (slightly reduced image/video/audio quality):
done by UnRen v0.7 (Sam@f95zone) and Cruncher v0.3.1(BAS@f95zone)
 
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sillyrobot

Engaged Member
Apr 22, 2019
2,022
1,796
Well, combat's not really intended to be the place where you "Heal up". Seems like I can't win. People complain that Billy hit's like a wet noodle and combat is taking too long. Now...he hits too hard...
Always, always, always feel free to ignore my requests/feedback! I speak (and type) for me and me alone and I know I'm weird.

I thought combat took a bit of time when Billy was starting out, but I figured that was because he's starting out and really isn't yet fit for the role. I took advantage of the opportunity to recover, especially once Psychosism got purchased. Ending a security shift down only the 40 energy spent meant I played the combat well and was positioned to do something else now. There are certainly a lot more recovery options in the rest of the game than I take advantage of right now.
 
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