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Unity Abandoned Midna VR sim [Demo] [Kyrieru]

Kyrieru

Newbie
Aug 13, 2019
51
98
going to ask now just in-case there will be a none VR version in the future will the H-scenes be animated?
I suppose I should add the animated tag.
The game doesn't have animations in the traditional sense, however she is programmed to do a riding motion dynamically when positioned, and will be programmed to do other things.
 

Seithri

New Member
Jan 12, 2018
2
4
i'm pretty happy this is mentioned as a template

are there plans then to make it so people can easily mod what the models/animations are eventually?
 

Kyrieru

Newbie
Aug 13, 2019
51
98
i'm pretty happy this is mentioned as a template

are there plans then to make it so people can easily mod what the models/animations are eventually?
If it is possible to make a model work simply by dragging it into a folder, I will do that. However that probably won't be possible.
So I will be making the Unity project file available, which will just require Unity. All of the scripts are original ones, so it will be possible to distribute freely.

Loading a model into it will just involve dragging the model into the scene, applying textures, and then dragging a script onto each limb. Or best case, just dragging one script to the groin, and the rest would auto populate.
 

Spillthebeans

Active Member
Jun 21, 2017
712
1,234
Didn't expect her to be so small, funny how 2d pictures doesn't do VR justice. That aside I do have some control suggestions:
I don't know if it was on my end (Rift S) but only the right controller worked, intentional or not my ideal setup would be to utilize both sticks for movement, one for up/down/left/right and the other for turning left/right but retain the scale function for up/down, I don't see the up/down rotation being all that useful personally. Clicking and holding either stick in place for more than a second could reset your rotation/position back to default. At the very least I would make moving the player using A only move you at one axis at a time, otherwise it could make someone very ill if they had weak vr legs.

Some other things I'd like to see are:
-An option to disable the auto thrust so you can penetrate at your own speed

-The option to bind the character/penis to a controller so if one wanted to utilize a fleshlight or onahole they could do so

-A character scale to match the minimum/maximum scale of the penis

-A climax meter for the character/player
 

Kyrieru

Newbie
Aug 13, 2019
51
98
Didn't expect her to be so small, funny how 2d pictures doesn't do VR justice. That aside I do have some control suggestions:
I don't know if it was on my end (Rift S) but only the right controller worked, intentional or not my ideal setup would be to utilize both sticks for movement, one for up/down/left/right and the other for turning left/right but retain the scale function for up/down, I don't see the up/down rotation being all that useful personally. Clicking and holding either stick in place for more than a second could reset your rotation/position back to default. At the very least I would make moving the player using A only move you at one axis at a time, otherwise it could make someone very ill if they had weak vr legs.

Some other things I'd like to see are:
-An option to disable the auto thrust so you can penetrate at your own speed

-The option to bind the character/penis to a controller so if one wanted to utilize a fleshlight or onahole they could do so

-A character scale to match the minimum/maximum scale of the penis

-A climax meter for the character/player
-Didn't expect her to be so small
I basically made her as big as felt correct given her head size. Any bigger and it starts to feel a little weird. That said there will definitely be a way of scaling the girl, and the player (so that the world is bigger).

-Only the right controller worked
Yeah was an oversight. My intention is that you will only ever need one controller, however I need to make it so you can use the left one. I won't be including left/right specific controls because I don't like needing to use both hands. However I will be making it so you "can" use both hands at the same time, and have each one mapped to a different function (a button will probably cycle through controller functions, and so each can have a different state).

-I don't see the up/down rotation being all that useful personally.
It's pretty essential. Otherwise it's impossible to be in certain positions, like a laying position, without physically doing it.

-Otherwise it could make someone very ill if they had weak vr legs.
I'll probably have some options, since I think people will want to move around in a more normal way as an option regardless.

-An option to disable the auto thrust so you can penetrate at your own speed
Ideally I will be including a few different thrust types and motions. There will also be a mode specific to the male doing the thrusting, and the female model will react, since I want to make it so that you can import a male model (and enter either POV, or watch it)

-The option to bind the character/penis to a controller so if one wanted to utilize a fleshlight or onahole they could do so
Not sure what you mean. I assume you mean making it so it locks to the controller position without pressing the button?

-A character scale to match the minimum/maximum scale of the penis
Unfortunately this might be a bit hard since the size of the characters can vary greatly. When I refine the dick code, it will be programmed so that the end can't come out unless the section before it is out, which should make it impossible for there to be a size that is too big, aside from the width. Though some other ways come to mind.

-A climax meter for the character/player
Not sure about this yet. I want to avoid having any UI. I plan on adding climaxing and such, so ideally it will be portrayed through the character's motions.
 

kallekeke

Newbie
Aug 3, 2017
29
17
A legend for the buttons somewhere would be nice as well. Tested quickly but couldn't figure out how to move her, if that is even possible yet.
Otherwise seems like a good start!
Also no idea how accurate this is but 's a size reference for the height .

Edit: oh yea this was on a rift rv1 with touch controllers
 
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Spillthebeans

Active Member
Jun 21, 2017
712
1,234
It's pretty essential. Otherwise it's impossible to be in certain positions, like a laying position, without physically doing it.
I see, I've never been a big fan of that style and would always opt to assume the position myself, fair enough.
Not sure what you mean. I assume you mean making it so it locks to the controller position without pressing the button?
It's a difficult thing to explain but looking over your response I have a better grasp of the type of content you intend to create and I can now tell it would not fit so disregard that.
Not sure about this yet. I want to avoid having any UI. I plan on adding climaxing and such, so ideally it will be portrayed through the character's motions.
Poor wording on my part, I should have said a climaxing mechanic or perhaps option. What you already have planned sounds perfect.
 

Kyrieru

Newbie
Aug 13, 2019
51
98
It's a difficult thing to explain but looking over your response I have a better grasp of the type of content you intend to create and I can now tell it would not fit so disregard that.
In general some of the things I plan on adding will only work as separate options or modes, so while it may seem like it would clash, it may just need to be a separate mode of operation you can enter.
 

Kyrieru

Newbie
Aug 13, 2019
51
98
A legend for the buttons somewhere would be nice as well. Tested quickly but couldn't figure out how to move her, if that is even possible yet.
It is, but currently you need to change the controls through steam VR. I think I can add profiles, but I havnt done that yet.
 

smsldoo

New Member
Jun 21, 2018
11
14
In general some of the things I plan on adding will only work as separate options or modes, so while it may seem like it would clash, it may just need to be a separate mode of operation you can enter.
If you want a good example, check out Heat. There is a setting that turns your left controller in to an attachment point. The idea there is that you "somehow" attach the controller near your waist.
 

Kyrieru

Newbie
Aug 13, 2019
51
98
If you want a good example, check out Heat. There is a setting that turns your left controller in to an attachment point. The idea there is that you "somehow" attach the controller near your waist.
You can already do that, since you can position it anywhere, and it rotates with the view. Only thing is you cant press a button to thrust yet. (only other way would be moving your head which would be weird.)

If you just mean locking dick position to the controller, then yeah, that will be an option at some point. I'll probably add that when I program male models that can thrust, which will require the female model to respond to dick movement.
 

Spillthebeans

Active Member
Jun 21, 2017
712
1,234
In general some of the things I plan on adding will only work as separate options or modes, so while it may seem like it would clash, it may just need to be a separate mode of operation you can enter.
Cherry VX, ComeCloser, Besti, Captain Hardcore, and as already mentioned Heat have examples of what I'm talking about. The idea is that you tie a tracker or controller to your hip and assign it to the penis which allows you to thrust in the game with your actual hips. This works well when you're just using a disembodied penis but you run into issues when using a fully modeled character. Personally I think ComeCloser has the easiest to set up system for it that feels the best.
 

Kyrieru

Newbie
Aug 13, 2019
51
98
Cherry VX, ComeCloser, Besti, Captain Hardcore, and as already mentioned Heat have examples of what I'm talking about. The idea is that you tie a tracker or controller to your hip and assign it to the penis which allows you to thrust in the game with your actual hips. This works well when you're just using a disembodied penis but you run into issues when using a fully modeled character. Personally I think ComeCloser has the easiest to set up system for it that feels the best.
I will probably do it, but I also know it's not something everyone will do, since it gets blocked by tables and such. That's actually why I added the offset right off the bat.
 

Kyrieru

Newbie
Aug 13, 2019
51
98
Is an actual NFSW- model for Midna in the works? since the model doesnt have any Nipples etc. yet
Dunno yet. If someone wants to make one they can. This is meant to be a template that works with any model, so I'm starting with things that can be applied to anything. However I would eventually want to make the vagina react dynamically, I just havn't taken it upon myself yet.

As for nipples, personally I wouldn't add them, if only because I like things to be on-model.
 

LordBalkara

Member
Oct 31, 2017
101
180
I'm using valve index and it doesn't seem to recognize the controls at all.
I tried setting the A button in the bindings and that didn't do anything.
EDIT: NVM, got it to work. The a_state option took a minute or so to show up and that confused me
 

Kyrieru

Newbie
Aug 13, 2019
51
98
I understand that this for VR. But will this ever have a nonVR version, or it is it possible to use without VR?
Midna looks lovely btw.
There may be a non vr version at some point. Not sure yet. I'm not sure what the easiest way to translate some of the controls to mouse will be.

Maybe something like...left click on a limb starts dragging, holding right click changes depth. Not sure.
 
  • Like
Reactions: hentailover97
Oct 7, 2020
15
16
Maybe I'm doing something wrong? I read on the on what the controls are suppose to be but no matter how much I fiddle with SteamVR, I cannot get my knuckles controllers (Valve Index) to work. HMD and tracking are totally fine but the game doesn't seem to accept any input. I'm considering finding a way to emulate vive/touch controllers as a compatibility layer. :WeSmart:

If anyone has a working Index controller bindings, please post the config!
 

Kyrieru

Newbie
Aug 13, 2019
51
98
Maybe I'm doing something wrong? I read on the on what the controls are suppose to be but no matter how much I fiddle with SteamVR, I cannot get my knuckles controllers (Valve Index) to work. HMD and tracking are totally fine but the game doesn't seem to accept any input. I'm considering finding a way to emulate vive/touch controllers as a compatibility layer. :WeSmart:

If anyone has a working Index controller bindings, please post the config!
I'm currently making profiles, so the index should probably work. Until then though, it should be possible to make a profile yourself (others have gotten the index to work).

Vive on the other hand....holy cow those controllers are bad. I'm not even sure how to map all the controls to them. There's like no buttons and only one trigger.

And Valve Cosmos doesn't even show up as an option for profiles in Unity's VR packages...
 
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