- Sep 27, 2018
- 108
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Bindr is a dating app simulation game where you take on the challenge of courting the women you match within the in-game app of the same name. You take on the role of the very author of Bindr, a dating app dedicated to kinky people, to catch a glimpse of how "the other half lives". And by half, I mean the top 1%.
The game is targeting high fidelity PBR rendering and true to life personalities, situations and human body shapes. Nothing here is oversized, making it more believable and enticing.
You can get 0.1.3 here!
Bindr Gold is code for Patreon exclusive content.
The core interface | Bindr app
The whole magic of the dating app is the "swiping", interacting, going on dates and eventually having the reward (you can guess what it is). Each lady has her own arc, her own likes and dislikes (which you can see on her bindr profile as icons in the bottom right corner), many ways for you to succeed or fail, as well as add multiple people into the mix via group chat functionality (unlocked later), first you have to reach a higher stage with multiple compatible women.
It is fully ML-voiced, which is a very laborious and cherry-picked process, and very expensive. 2 minutes of workable audio can easily eat up 40,000 characters. Designing the voices is also very challenging, making it sound "not cringe".
Roadmap
I am using semantic versioning Major.Minor.Patch a bit differently here:
0.1.x - Proof of Concept phase:
- The "p" values doesn't go to 9 necessarily, it can go into double or triple digits, like 0.1.15
- 0.1.x will continue until I have a grasp on the core mechanics of the game I want to have (phone, map, traversal, dates, H scenes, choices, repercussions, whether there's any point to minigames etc.)
- I'll let you know when we're here.
Links
I've made a pretty large dump of BTS stuff (two previews here, non-PBR, this is how I prototype scenes) and related info
You must be registered to see the links
for those who are invested in seeing a game like this. I will be feeding exclusive animated versions of the game, various previews over time as I handle the most complex bit as it's not fully controlled by me (until I setup a tortoise equivalent). Patreon support is very much appreciated as it's both a morale and interest gauge as well as helps me fund allocating time on computers which produce the content for this game.I've also put up a poll for those who wish to help decide the direction of effort. I'm mostly in the femdom / bondage camp. Game aims at a more tempered, realistic, true to life approach.
Because there is no game without backers in the long run, I will be taking note of all the early backers and thanks to the unique format, I have the ability to reward early patrons later for supporting early development by providing exclusive dates which will be accessible across versions for them.
0.1.1.1 preview
Releasing for Patrons / Bindr Gold late tomorrow night (EST), will trickle down with subsequent public releases!
Progress log:
Map:
Time of day:
So far, the game has been forcing you to linearly progress through it by first selecting Jessica and only after Rebecca, as part of the proof of concept demo. This changed now that I am adding in a tablet interface alongside the phone which can be brought up at most if not all times to inspect relationship progress, see previous scenes and traverse the map.
When you finish your chat with a girl and setup a date, she'll be added to your map and your log where you can track progress. This is all preliminary in look and feel and I will try to make the final version a lot more refined.
This way you can setup a date with multiple girls first and go to dates on the map when you feel like it. You can also see how it changes before and after your date. I will be adding more stats visualization that the backend uses to determine how future stages continue (your submissive or dominant tendencies).
The gallery will allow you to easily relive each date / H-scene and travel the road not taken.
Everything but the exclusive patron girls and animated content (still rendering, the fans* are annoying me right now) will trickle down into the public version eventually.
* The GPU fans, haha.
Thank you all for your amazing support, if it weren't for you enjoying this game and supporting it, I couldn't keep up this momentum.
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