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Quonix

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Nov 21, 2017
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Place bottom_margin 100 after Start().
Like this: textbutton _("Start") style "mm_button" action Start() bottom_margin 100
 

the66

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Jan 27, 2017
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Code:
            textbutton _("START") style "mm_button" bottom_margin 100 action Start() DOES NOT WORK
            textbutton _("Load") style "mm_button" action ShowMenu("load") WORKS
            textbutton _("Preferences") style "mm_button" action ShowMenu("preferences") WORKS
When hovering on the start button, neither the hover color change nor the action "Start()" works. It's like the button cannot be clicked on at all.

On a side note, the font assigned to mm_button does not work at all. This only works when the styling is inherited (via "mm_button_child is mm_button" etc) which doesn't make any sense to me.

Thanks for all help.
your code works for me, there is a 100 pixel space below the start button
you can also try
Code:
            textbutton _("START") style "mm_button" action Start()
            null height 100
            textbutton _("Load") style "mm_button" action ShowMenu("load")
to get this result
 

NamesRed

Member
Game Developer
May 13, 2018
198
133
your code works for me, there is a 100 pixel space below the start button
you can also try
Code:
            textbutton _("START") style "mm_button" action Start()
            null height 100
            textbutton _("Load") style "mm_button" action ShowMenu("load")
to get this result
Code:
screen main_menu():

    ## This ensures that any other menu screen is replaced.
    tag menu

    style_prefix "main_menu"

    add gui.main_menu_background

    ## This empty frame darkens the main menu.
    frame:
        pass
   
    ## The use statement includes another screen inside this one. The actual
    ## contents of the main menu are in the navigation screen.
    if gui.show_name:
        # use navigation
        text "TITLE":
            style "main_menu_title"

        text "SUBTITLE":
            style "main_menu_subtitle"

        text "[config.version]":
            style "main_menu_version"
        vbox:
            textbutton _("START") style "mm_button" action Start() bottom_margin 100
            textbutton _("Load") style "mm_button" action ShowMenu("load")
            textbutton _("Preferences") style "mm_button" action ShowMenu("preferences")

            yalign 0.6
            xalign 0.5
            spacing 10
Full snippet: It just will not work at all.
 

NamesRed

Member
Game Developer
May 13, 2018
198
133
I think I've identified the problem. It's because bottom_margin is a window property. Having been used to css I expected a similar toolkit for ren'py. I was wrong.

Now, on to font issues :(
 

the66

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Jan 27, 2017
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use yminimum instead of ysize in your style definition
 

the66

beware, the germans are cumming
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It works, thank you! Why does size not work?
i think the problem was, that your max size was smaller than the space you wanted to create with the margin