RPGM Completed 3 000 Universe - Hard and Soft [v1.0] [3000 Universe]

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7767

EAT
Uploader
Aug 5, 2016
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2025-04-29 TextStudio (2).jpg

Overview:
They were born from Sexual Energy and now only one desire rules their minds. Imperials... Humans, just one of many inhabiting this perverted planet. Let me show you how they appeared and gave their bodies to the power of Sexuality!
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Thread Updated: 2025-04-30
Release Date: 2025-04-29
Developer: 3000 Universe -
Censored: No
Version: 1.0
OS: Windows
Language: English, Russian
Other Games: 3000 Universe

Genre:
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Installation:
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Changelog:
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Win(RUS): - - - -

Soft.png Exit.png Безымянный.png IMG_20250131_010954.png
 
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combige

Active Member
Jun 30, 2017
642
464
I'm glad that this intrigues you... I guess... I don't know. Why Art House?
You know, your char design, it's very individual, somehow anti-generic, while almost every author fapmaxxing chars in their porn games, the absolute minority tries to express themselves, like porn and fappery isn't the purpose but just an instrument to convey some idea or emotion or piece of plot or even artistic vision, I don't know.
 

3000 Universe

Newbie
Nov 19, 2019
90
155
You know, your char design, it's very individual, somehow anti-generic, while almost every author fapmaxxing chars in their porn games, the absolute minority tries to express themselves, like porn and fappery isn't the purpose but just an instrument to convey some idea or emotion or piece of plot or even artistic vision, I don't know.
Now I understand everything, thank you. I've been told this a couple of times and it's always nice to hear. I was actually inspired by JoJo's design. And over time, it turned into my current style. Although many criticized me for such a "strange" style.
 

combige

Active Member
Jun 30, 2017
642
464
Now I understand everything, thank you. I've been told this a couple of times and it's always nice to hear. I was actually inspired by JoJo's design. And over time, it turned into my current style. Although many criticized me for such a "strange" style.
It reminds me some Soviet art motives more actually, but for conformity I'll say yes, looks like Jojo.
 
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Welwigo

Newbie
Apr 12, 2021
83
124
Now I understand everything, thank you. I've been told this a couple of times and it's always nice to hear. I was actually inspired by JoJo's design. And over time, it turned into my current style. Although many criticized me for such a "strange" style.
It needs refinement. Line weights and posing, definitely. One thing to keep in mind is that when drawing a curve, the line should not be the same thickness the whole way through unless every line is the same thickness. Normally to show visual weight, for something that curves away from the point of view the line will be thicker on the ends while thinnest in the middle, and for something that curves towards the point of view the line will be thinner on the ends and thickest in the middle. Thicker lines in general when the lines are between colours would also help the layouts of the images, as would blending the inside intersection of lines so that there's a curve instead of a harsh angle. Do not, however, make the mistake of having the thickest lines be twice as wide or more than any other lines, such as the first image with the cleavage between the breasts and the overlap of the thighs. It'll take some practice, but you'll figure it out the more you just draw random poses.

The basis however is here, and I wish to see this visual style develop further.
 
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Apr 29, 2022
179
54
See, while I do enjoy the stylization of the faces, I find that the bodies seem to require a better understanding of their dimensions before stylizing to exagerate the proportions. Also is it just on my end or are the animations rather choppy? Like I don't know if they are so deliberately or just as a result of a performance issue since the frames per second seem to be inconsistent in an unclear way during the animations. Anyway, I wish you the best with your development on your game. I do love me some twincest
 

3000 Universe

Newbie
Nov 19, 2019
90
155
Нужно доработать. Толщина линий и поза, определенно. Помните, что при рисовании кривой линия не должна быть одинаковой толщины по всей длине, если только все линии не имеют одинаковую толщину. Обычно, чтобы визуализировать показанный вес, для чего-то, что изгибается от точки зрения, линия будет толще на концах, тоньше в середине, а для чего-то, что изгибается к месту взгляда, линия будет тоньше на концах и толще в середине. Более толстые линии в целом, когда линии располагаются между цветами, также способствуют компоновке изображений, например, и повороту внутренних линий пересечения, чтобы получилась кривая вместо резкого угла. Однако не допустите ошибки, сделайте самые толстые линии в два раза шире или больше, чем любые другие линии, как, например, на первом изображении с ложбиной между грудями и наложением бедер. Это требует некоторой практики, но вы поймете это, чем больше будете просто рисовать случайные позы.

Однако основа есть, и я хочу дальнейшего развития этого визуального стиля.
[/ЦИТИРОВАТЬ]
Спасибо за совет, но это идея. Я специально экспериментирую со всеми элементами рисунка.
 
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