[S>Artist 2D] [S>Artist 3D] Paid 3D/2D Artist for hire. Wide range of services, including full genitalia for CC/Unreal/Unity! (New examples VIII - 10/18))

3dsolutions

Newbie
Aug 23, 2024
17
5
Latest service update: October 18, 2024.

Services I Currently Offer:

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Other Services:
Got something unique in mind that’s not listed here? Don’t hesitate to reach out! I’m always open to discussing custom requests and solutions.


Payment Methods
I accept payments through Fiverr or via direct arrangements.
If you prefer private payment, a 50% deposit is required upfront, with the remaining 50% due just before I deliver the final product.



Feel free to get in touch for more information, quotes, or to start your project. I look forward to working with you!
 
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3dsolutions

Newbie
Aug 23, 2024
17
5
Disclaimer: I use "they" as a neutral pronoun to protect the client's privacy.

I recently completed an order for a member of this community, or at least someone who first discovered my services here. This project involved creating a custom breast morph set for G8F.

Initially, I was a bit surprised by the request. After all, breast morphs seem to be quite abundant in online stores for Daz content. So, after a brief discussion, I referred the potential client to some existing morph assets already available for purchase, noting that they might be able to save some money by buying one of those instead.

Also, just to clarify, I have no affiliation with any of the products I recommended. It was simply a suggestion made in good faith.

However, it turned out that the client had something very specific in mind—none of the available assets met their needs. They were looking for a breast morph with a 'literal' spherical shape, which apparently was not available in existing products.

We began working on it from there. Since the client had a clear vision, I requested a file with the Genesis figure, where two sphere primitives were attached to represent the desired size and positioning. This gave me a clear template to work from, and I proceeded to develop the custom morph.

As with many of my projects, I was able to offer a very reasonable price, largely because I’m confident in my skills and can work efficiently. In this case, I think I spent more time on customer service than on the actual morphs, but I believe that’s just as important.

To anyone reading this and wondering if I can assist with their project, feel free to reach out. Consultations are free, and I’m happy to discuss your ideas. Just let’s make sure to respect each other’s time.
 
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chaddcatt

New Member
Jun 25, 2024
2
1
Are you willing to work on unreal engine metahumans?
If not i have 2 characters that are made in blender that also need some work, but mostly its the metahumans that i need help with.
 
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3dsolutions

Newbie
Aug 23, 2024
17
5
Are you willing to work on unreal engine metahumans?
If not i have 2 characters that are made in blender that also need some work, but mostly its the metahumans that i need help with.
I should be able to assist you, but I’ve sent you a DM to get more details.
 

3dsolutions

Newbie
Aug 23, 2024
17
5
Thoughts from a 3D Artist: Working with DAZ3D Genesis series

Navigating the process of creating custom morphs for DAZ3D figures can be quite a challenge. One of the main hurdles is maintaining the same vertex count and order, which can limit the changes you can make to the model. Despite these restrictions, I personally find the Genesis figure series to be one of the best in terms of topology, even when compared to some AAA game characters.

The DAZ3D hobbyist community is passionate and dedicated, but it’s not uncommon for some users to lack the technical skills to fully unlock the potential of Genesis figures. On the flip side, there are vendors who develop tools and add-ons that enhance the DAZ3D experience. While these tools are valuable, working within DAZ’s environment still imposes certain limits. The real potential lies in having precise control over each vertex, which is possible with a software like Blender, combined with the right skills.

In this post, I want to highlight something that I can achieve with my skills: the seamless combination of parts from different characters, even across different generations. This goes beyond simple morph blending, which can often lead to awkward results. Instead, I replace parts of one figure with parts from another, creating a flawless merge by having always present relative proportions.

For example, let’s tackle a tricky morph—slanted or asian eyes. Usually this kind of morph is difficult to achieve by itself as any modeler used to work with Genesis series knows. But luckily we have some nice examples like the eyes of Soo Min figure made by Kadaj777. Applying this feature to a any character is straightforward for me, resulting in a beautiful, mixed-race look. Let's use Monique 8 as the target for this example.

full_0dd0c96cada010144eea7cf5929afebf.jpg 07_7_10.jpg

The result is a beutiful black female with great monolid slant eyes. (Please excuse the quality of the render—this is just a demo screenshot.)

m8_mixed.PNG

Do you have your own ideas or custom morphs that you’ve struggled to create with the existing tools? Whether it’s for a main OC or a specific character detail you can’t quite achieve, feel free to reach out! I’d love to help bring your vision to life.

P.S. I’ll be posting more diary-like entries with tips, tricks, and insights, so feel free to mark this thread as "watching" to catch all future updates!
 
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3dsolutions

Newbie
Aug 23, 2024
17
5
Custom 2D Textures for 3D Creations

I would like to use this chance to clarify that, in addition to my services as a 3D artist, I also offer 2D artistry—particularly in creating custom PBR textures for 3D elements such as characters, objects, garments, props, and more.

While many assume that 3D and 2D skills (regarding texturing) always come together, that's not necessarily the case. However, having both skill sets allows for a clearer vision and greater control over the design process from start to finish.

To demonstrate my 2D capabilities, I'd like to showcase a very simple example using Daz3D figures, specifically in creating microskin details*.

Over the years, Daz3D vendors have developed various products for skin details. These products, however, come with two main issues:

  • Limited Compatibility: They are designed to work exclusively with a specific generation.
  • Restricted Coverage: They cover only specific body areas.

While there are products that attempt to address these limitations, they often require inefficient solutions like geoshells or entirely new UV settings. Customization options remain limited.

This is where a 2D artist skilled in software like Substance Painter can make a significant difference. I can create any skin detail, on any area of the body, and in any shape.

For example, I added scars to the recently published Furiosa character by Dumitas at RenderHub, resembling those of the popular character Yoru from the Chainsaw Man manga series.

furiosa-for-genesis-8-female-03.jpg image-35.jpeg

As you can see, the results are quite satisfactory and relatively easy to achieve with the right skill set. By creating these custom scars—not achievable with any pre-made Daz store product—we have given the Furiosa character a whole new dimension of personality.

f1.PNG

f2.PNG


This concludes this demonstration of how I can assist you in creating microskin details for your characters (not limited to Daz3D ones, anything goes), garment texturing, or any retexturing process on any 3D object you may need.

Thank you for your time.

*Microskin details often refer to scars, cellulite, stretch marks, moles, pimples, skin defects, wrinkles of all kinds, age marks, etc.
 
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3dsolutions

Newbie
Aug 23, 2024
17
5
I wanted to share some of my latest 3D art projects! Recently, I’ve been working on a couple of new garment designs and took the opportunity to experiment with different texturing styles for each of them after creating the meshes from scratch and rigging them. I created three distinct looks per garment to showcase versatility and explore various aesthetic directions.

For these projects, I aimed to keep the polycount as low as possible while still maintaining natural fabric wrinkle details with the highest resolution I could manage. I also created a few variations using micro-detail normal maps to add subtle touches like fine stitching, fabric weave, and small surface imperfections. This allowed me to balance visual quality with optimization for different platforms.

As you can see, I’m comfortable designing garments for any kind of 3D figure, not just the DAZ3D Genesis series. Whether it’s for Metahuman, VRChat avatars, or custom models, I always tailor my approach to match the needs of the specific project while ensuring compatibility across different software and workflows.

sports_top_thumb_1.gif
sweater_1_thumb_1.gif
 
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3dsolutions

Newbie
Aug 23, 2024
17
5
Hey everyone!

I just revamped one of my Fiverr gigs to focus specifically on Substance Painter texturing services.

To showcase what I can do, I put together a promo highlighting my ability to create 3D character textures in a cartoon/anime style, inspired by modern games like One Piece Odyssey and Dragon Ball Kakarot.

2024-09-29-10-20-53.png
 
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Elgate

Member
Jun 9, 2017
113
136
Greetings, checking your fiverr's profile led me to doubt something, do you only modify existing characters, or do you also make new ones?
 
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3dsolutions

Newbie
Aug 23, 2024
17
5
Greetings, checking your fiverr's profile led me to doubt something, do you only modify existing characters, or do you also make new ones?
Hello!

Thank you for reaching out and for checking out my Fiverr profile. I want to clarify that I can do both — modifying existing characters and creating new ones, depending on your needs. I apologize if my ads weren't clear on this; I appreciate the feedback and will look into updating them.

Feel free to DM and send me a detailed description of the character or avatar you have in mind, and I’ll let you know if it's within my skill set.

P.S. My current time zone is Seoul, so my response times might be a bit unconventional.

Looking forward to your message!
 

3dsolutions

Newbie
Aug 23, 2024
17
5
Hey everyone! I’m excited to introduce a new service: integrating a native Unreal 5 Manny Skeleton into your custom characters.

If you’ve worked with custom characters in Unreal, you’re probably familiar with the tedious process of setting up IK retargeters to make third-party models compatible with Unreal 5 animations. Alternatively, some may have opted to rig the Manny Skeleton onto their meshes in programs like Blender, which can be time-consuming and prone to small, cumulative errors.

I’m here to help simplify this process and deliver optimal results without the hassle. As an example, I’ve shared a video showcasing this service applied to . Genesis 8 models can be particularly challenging to retarget due to their structural differences from the Manny Skeleton. However, the video demonstrates how smoothly the process works, even on a character with unconventional armature proportions like Alfred.

If you’re tired of wrestling with IK retargeting, feel free to reach out for consultations. Let’s streamline your workflow!




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3dsolutions

Newbie
Aug 23, 2024
17
5
Hello everyone! I wanted to share a custom anime-style hair I’ve created from scratch for a current project I’m working on. Textures are hand painted giving it unique visuals. Feel free to reach out if you’re interested in ordering your own custom hair or any other 3D services!

Also, I’ve updated and organized my list of services in the original post for easier navigation. Thanks for checking it out!

image7.png
 
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3dsolutions

Newbie
Aug 23, 2024
17
5
Hello, in this video, I want to demonstrate how I can create all the necessary morphs for your character’s garments, especially if you need a character with multiple customization options. I also tackle challenging cases, like when traditional methods fail, often resulting in unwanted skin-wrap effects around larger breasts in tops. While the example shown is fairly simple, it effectively highlights the fundamentals of the services I provide. Thank you for watching.