Identify 3d Dungeon Crawler with 2d CGs

TaraSD

New Member
Apr 20, 2018
3
1
I'm trying to find anything about a game I played several years ago, but the relevant search terms aren't turning up the right one.

The gameplay is a simple first-person pixelated 3d dungeon where you can only turn 90 degrees at a time, like old-school dungeon crawlers. Every step you have a chance to enter a Random Encounter where you have turn-based combat with an enemy, and if you encounter one of the roaming 3d enemies or a trap in the 3d space, they'd molest your character in a cg that flashes on screen and it would raise the lust meter. Every floor has a boss, and each new floor means new random encounter enemies and new defeat scenes.

I remember getting to the end, where I think there was another woman (maybe a succubus, maybe a fellow adventurer) as the final boss. The static traps included green plant-tentacles and purple vore-worms who would grab you if you step into an adjacent space. The moving enemies included a floating jellyfish and I think a floating eyeball. One of the floor bosses was a golem or stone elemental.

One element of the turn-based fights was clothing- you could equip different clothes for different buffs, and of the handful of items you could carry, several were weapons. Using a weapon as an item equips your character with it, buffing her for a few attacks. I think there was a mechanic where stronger abilities were locked behind a lust threshhold, so you would want to get molested or use abilities to raise your own lust so that you could, say, do a triple-attack.