3d programs help ... please

GhostTeller

Newbie
Jul 17, 2018
60
53
Hey friends.
I was captured by this site and the new Genre of these games 3 months ago in June for the first time .
And , in Aug i began to write a new story and spent almost two months now to achieve its half .
NOW , i began to learn how to modeling ... but, unfortunately .. i couldn't adapt to any 3d program .. i tried
1-Maya >>> longest one i spent time on and i couldn't even to complete the head >>> i stopped in the mouse " edge point " from the side view ... nearly nothing achieved .
2- blender >>> let's say it's difficult to deal with .
3- daz3d >>> i've gtx 950m 4gb for assus laptop >>> you can imagine the slow and suffer i face to just deal with the drawing and pos .... not to mention the ( rendering ) and not even created a " one middle model in my opinion "
Not to mention the licensed models and i don't want to steal other " Assets " RESPECTING FOR efforts .

4- Iclone7 ... the newest one .

Can some Please Provide Some Help .
I'm really depressed because the story wont ever see the light of day according to all the above
 

polywog

Forum Fanatic
May 19, 2017
4,062
6,263
Team up with others, and form a band. Focus on what you do best. Find a drummer, guitar player, backup singers, etc

It's never as good doing it all by yourself.
tumblr_mb8f97spxV1qz7mcro1_500.png
 
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GhostTeller

Newbie
Jul 17, 2018
60
53
for something basically is just a script ... wont find many to participate with it ... It's " risky " for them to join .
Besides , my closest friend don't share same point of view for these genre of games like mine .. just one of them can help me in the writing he is away too much better in this kind
And to ask my friends engineers who deal with a3d program such as the 3ds max ... can't happen unfortunately ... i'm from country that can't tolerate such genre like " porn games " in public even if they loved it but they hide such affection for it .
i'm from Egypt >>> i'm a Computer and systems engineer specializing in networks
 

captainJugs

Newbie
Jun 7, 2017
63
88
If you want something quick and done kind of easily, Daz3d is by far the the program of choice.
You throw model/assets into the scene, add lighting, setup camera, hit the render... done.
Now to master Daz3d takes some time...

If you really want to get into the 3d Modelling side. I suggest giving Blender another go.
Here you need to take your time and learn how to use it. i suggest Youtube -> blenderGuru -> getting started.
The thing about Blender, is that soon it'll go to version 2.8 that uses a "live" type of rendering, like video games.
For a open source free program, it is starting to grow into a very powerful 3d modelling tool and will only get better.
 
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Egglock

Member
Oct 17, 2017
196
110
In my opinion,

If you're looking for the easiest but most expensive, Daz3D would be the the choice. All you need to worry about is posing and setting up your scene.

If you're looking for the cheapest but hard, Blender. It offers everything except pre-made assets.

and finally expensive and hard, 3ds Max (gear towards architecture) / Maya (gear towards game development) also no pre-made assets.

don't know enough about iClone to comment on it.

Like any other skills, this depends on how much time you're willing to invest. There is no "easy" 3D software out there. As far as I know if you're looking to make humanoids, there's another software called Make Human that generates humanoids that then can be exported into other 3D software for further modification, not the highest of quality but with a bit of knowledge in modeling it can easily match the quality of Daz3D.

I use Blender, and highly recommend it. Not the easiest to use, but the investment pays for itself. I've spent roughly over a year learning Blender, and this is coming from zero knowledge and schooling about modeling. There is a lot of hard work that goes into learning Blender probably more than other 3D software, but once you feel comfortable the only limitation would be one's creativity.

Here are some things I've learned over the years modeling in Blender.
  • Learn the UI ( each panel i.e properties, layers, tool bar ect.)
  • Feel comfortable navigating in the 3D viewport.
  • Memorize the important shortcut keys or shortcut keys you're going to use a lot.
  • Start with small easy to make models. For example, chairs, tables, desk, walls, windows
  • Move to semi complex objects, such vehicle, animals, edge/blunt weapons
  • Understand what UV's are and how to the unwrap the objects
  • Apply textures to the models
  • Learn sculpting once you feel comfortable with the above points.
Hopefully this sets you on the right foot. If you do settle for Blender don't be afraid to ask me any questions, I'll help to the best of my knowledge.
 
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GhostTeller

Newbie
Jul 17, 2018
60
53
In my opinion,

If you're looking for the easiest but most expensive, Daz3D would be the the choice. All you need to worry about is posing and setting up your scene.

If you're looking for the cheapest but hard, Blender. It offers everything except pre-made assets.

and finally expensive and hard, 3ds Max (gear towards architecture) / Maya (gear towards game development) also no pre-made assets.

don't know enough about iClone to comment on it.

Like any other skills, this depends on how much time you're willing to invest. There is no "easy" 3D software out there. As far as I know if you're looking to make humanoids, there's another software called Make Human that generates humanoids that then can be exported into other 3D software for further modification, not the highest of quality but with a bit of knowledge in modeling it can easily match the quality of Daz3D.

I use Blender, and highly recommend it. Not the easiest to use, but the investment pays for itself. I've spent roughly over a year learning Blender, and this is coming from zero knowledge and schooling about modeling. There is a lot of hard work that goes into learning Blender probably more than other 3D software, but once you feel comfortable the only limitation would be one's creativity.

Here are some things I've learned over the years modeling in Blender.
  • Learn the UI ( each panel i.e properties, layers, tool bar ect.)
  • Feel comfortable navigating in the 3D viewport.
  • Memorize the important shortcut keys or shortcut keys you're going to use a lot.
  • Start with small easy to make models. For example, chairs, tables, desk, walls, windows
  • Move to semi complex objects, such vehicle, animals, edge/blunt weapons
  • Understand what UV's are and how to the unwrap the objects
  • Apply textures to the models
  • Learn sculpting once you feel comfortable with the above points.
Hopefully this sets you on the right foot. If you do settle for Blender don't be afraid to ask me any questions, I'll help to the best of my knowledge.
thank you for the Advice ... i appreciate it really .
I think i'll give it " a GO "again after deciding which path i'll keep learning on it , specially after trying more than those program.
( 1- Blender i found it hard to keep on with instructor on youtube >>> you can feel they're running while talking and explaining , but i found a good course in udemi for blender with discount, " a complete One with huge Discount .
2- Maya >> again is easier for the interface and handling but branches too much and yet i couldn't find a good instructor over the net to keep track with .
3- daz3d >> the easiest in the handling , But " requires a strong hardware set_up to handle and process quickly
and i've : 16 gb Ram . Gtx 950m 4gb , i7 7700HQ@2.8GHZ which makes it really really bad and slow )
.
Just forgot to tell ... i began watching the " tutorials form human modeling >> may be thats why i fell the instructors looks like running
 

GhostTeller

Newbie
Jul 17, 2018
60
53
Thank you all guys .. i officially enrolled in an udemi Blender course

Hoping to not regretting this for both time an money ... i think the hard-work really begins now
 

caLTD

Member
Game Developer
Feb 4, 2018
184
165
I run Daz3d much worst hardware. Everything was acceptable except rendering

And when you start to render every other program was also starts to need faster processing power.
 

Rich

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From a "learning curve" point of view, it doesn't really matter which 3D renderer you choose - it takes effort when you're starting out, since you have to learn about posing, materials, lighting, etc. Once you've more or less mastered one, it's then easier to move to another, since you're learning the mechanics of the program, not the underlying concepts. (At least, that's the way it is for me.)

One of the great advantages of Daz is the wealth of assets that are out there for it. That being said, there are elements of its user interface that can be very frustration. (Of course, the same can be said of Blender... LOL)
 
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GhostTeller

Newbie
Jul 17, 2018
60
53
From a "learning curve" point of view, it doesn't really matter which 3D renderer you choose - it takes effort when you're starting out, since you have to learn about posing, materials, lighting, etc. Once you've more or less mastered one, it's then easier to move to another, since you're learning the mechanics of the program, not the underlying concepts. (At least, that's the way it is for me.)

One of the great advantages of Daz is the wealth of assets that are out there for it. That being said, there are elements of its user interface that can be very frustration. (Of course, the same can be said of Blender... LOL)
You're right in this point about daz >> especially in posing and the other tings that are already there in different website and especially here the assets that are uploaded .
But ,
1- I just can't accept the 3d shape in daz in the end they're too not real at all
2- I downloaded more than asset for human special parts ( vagina and penis ) but none worked at all for me in daz
imagine , if the models doesn't have them in the story ..... LOL
those 3 images from 3 trays of rendering that gave me all those expressions for not being satisfied... if any have Clues and tips for making them .. i appreciate the help
 

GhostTeller

Newbie
Jul 17, 2018
60
53




they're not any near to the models i've imagined in my mind
And again they don't have their special parts ... so, i found it much acceptable to learn blender to make my own though it appears it'll take much time >>> i finished 3 hours from 51 hours in two days ... too much much time
 

Rich

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Hey - if Blender is working for you, absolutely great!

You're right in this point about daz >> especially in posing and the other tings that are already there in different website and especially here the assets that are uploaded .
But ,
1- I just can't accept the 3d shape in daz in the end they're too not real at all
It's possible this might depend on what specific assets you're using. Daz has had many generations - "Michael 4 / Victoria 4," "Genesis," "Genesis 2," "Genesis 3," and most recently "Genesis 8." To me, the Genesis 3 and 8 are MUCH more realistic looking than the earlier ones. That's both in shape and also in the materials that they use - the iRay renderer produces (for me) much more realistic looks than the earlier 3Delight renderer.

2- I downloaded more than asset for human special parts ( vagina and penis ) but none worked at all for me in daz
Again, the "Anatomical Elements" (as they get called in the "we have to be delicate" Daz forums) come in multiple generations, and they have to match the exact generation your figure is from.

But if you don't have a NVidia graphics card, then it's going to take you a LONG time to render in Daz. In that case, Blender may be a better choice for you.

As I say - use whatever works. I'm the _last_ person to tell someone else "the tool you're using is wrong."
 
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GhostTeller

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Jul 17, 2018
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To be Honest ... neither of them is okay with me right now ... i'm still in the learning phase and can't give a precise judgement for the two .
I've [ Gtx 950m 4gb , 16 gb ram , i7 7700HQ @2.8GHZ ] for Assus laptop .
As I say - use whatever works. I'm the _last_ person to tell someone else "the tool you're using is wrong."
And i'm really sorry i didn't mean that ... i just spoke from my respective as a beginner and a Nob in the 3d field
and absolutely you're right .. " I'm the _last_ person to tell someone else "the tool you're using is wrong."
 

Rich

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Oh - please don't apologize, and don't think that I was in any way offended. That comment was not intended to mean that I was reacting to anything you said. It was intended to mean exactly what it said - that I know that different people find different tools better for what they're doing, or easier to use and learn, and that's perfectly, 100% OK with me.

So, all good. I hope you start cranking out images that you're happy with!
 

caLTD

Member
Game Developer
Feb 4, 2018
184
165
If you can't handle in daz I'm afraid blender was far beyond anything you imagine.
 

Saki_Sliz

Well-Known Member
May 3, 2018
1,403
1,004
Using blender for 2 years, took a month to learn basic operation and a month to get good at renders and now 2 years to learn how to make custom characters at a level I want. so don't expect fast results without working for it.
 
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Egglock

Member
Oct 17, 2017
196
110
Just forgot to tell ... i began watching the " tutorials form human modeling >> may be thats why i fell the instructors looks like running
As they say, we learn to crawl before we can run, well that's unless you're some sort of super human. Jumping into making humanoids is like an infant trying to run a marathon, it just isn't going to happen. Take it slow and learn the basics, once you have that cover everything else will fall in line.

I'm no means an expert at Blender, but I'm more than willing to share my knowledge and experiences if you ever come across any issue or problem you can't solve.
 
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GhostTeller

Newbie
Jul 17, 2018
60
53
@Egglock You're right i didn't try to run only . but , i tried to jump form the first floor to the roof in one step .
In the first i walked step by step with the you-tubers but i was just making copy and past of the steps without a good understanding exactly what was he doing to reach a point which i can't follow him .
So, I began to learn form the ZERO , learn the basics and i chose the biggest Course to these steps ... and make sure nothing slips away .
Just hoping TO NOT TAKE MUCH TIME TO achieve my main goal .