Hi!
After my first game unfortunately didn’t have the impact I hoped for, I decided to start working on a Slave Trainer.
The title is still undecided since it largely depends on the setting I ultimately choose (Right now, I really like the idea of a desert-like environment).
Features already implemented:
Aside from defining the setting (which would go hand-in-hand with this), I need to determine the main focus of the game.
Should it be about buying, training, and selling creatures? Or perhaps lean toward a survival style? Maybe even something akin to a Brothel Manager, where random characters arrive and are attended to by your slaves.
I’m sharing videos of some features in their raw state—all working bug-free. I’ll keep updating with decisions and completed features as I make progress.
Cheers, everyone!
Old touch interaction development, but with much better lighting in dark environments:
Autograb system:
View attachment AutoGrabbing.mp4
Long video with interactions:
RandomGenerator:
View attachment RGenerator.mp4
After my first game unfortunately didn’t have the impact I hoped for, I decided to start working on a Slave Trainer.
The title is still undecided since it largely depends on the setting I ultimately choose (Right now, I really like the idea of a desert-like environment).
Features already implemented:
- First-person controller based on collisions (Recycled from MTR).
- Random character generator without extreme deformations (A very common issue with random generators).
- Body and hair physics (I loved the particle-based softbody approach in my first game, but not everyone who played enjoyed it, so I opted for a simpler solution with less CPU/GPU load).
- Grab and penetration point generator on bodies (For example, if the character has a larger head, the points will adjust accordingly—a common flaw in some games).
- Auto-grab on the main character (Any touched area will automatically adjust the fingers to match the surface).
- Complete day/night cycle and weekly system, allowing control over not just lighting and sky, but also quests or stat changes. Everything is coded "fake" since Unity's sky systems are quite resource-heavy.
- Partial NPC poses, enabling reactions, for instance, only with hands/chest/hips without exiting the animation state.
- Full and restrictive poses, which completely override the character's animations and take precedence over partial poses (so the latter doesn’t interfere with full poses unexpectedly).
- Facial reactions depending on actions and stats.
- Stats management (Love, lust, fear, pregnancy, etc.). These develop through caresses, touches, penetrations, etc. (in either positive or negative ways, depending on the force and persistence).
- Breeding system.
- Dialogue system, where each character reacts with a set of dialogues depending on your actions and their own stats—whether they agree with your action, find it excessive, like it, etc.
- Buy/sell system with valuation based on both basic and earned stats of each NPC.
- NPC command system (You can command several NPCs in the scene to perform different tasks).
- Improved skeleton skinning (I’m particularly unhappy with the hip and leg joints).
- Lighting enhancements, as it’s challenging to maintain visibility of body textures in full light or darker environments (Currently, it’s about 50% balanced for each).
- Randomized and special quest system.
- GUI: It’s currently using Unity’s default settings, but I’ve got a sprite set almost ready that I’m happy with.
- Pov sex system. Manual and auto control.
Aside from defining the setting (which would go hand-in-hand with this), I need to determine the main focus of the game.
Should it be about buying, training, and selling creatures? Or perhaps lean toward a survival style? Maybe even something akin to a Brothel Manager, where random characters arrive and are attended to by your slaves.
I’m sharing videos of some features in their raw state—all working bug-free. I’ll keep updating with decisions and completed features as I make progress.
Cheers, everyone!
Old touch interaction development, but with much better lighting in dark environments:
Autograb system:
View attachment AutoGrabbing.mp4
Long video with interactions:
RandomGenerator:
View attachment RGenerator.mp4
Last edited: