I found this review surprisingly difficult to write. I started the game with very high expectations, as many reviews described it as one of the GOATs. While playing, I also had the impression that the game sometimes served as a way for the author to process and release thoughts connected to troubling real-life events.
Starting with the positives: the dialogue is genuinely well written. Even the more “cringy-funny” scenes never became frustrating to read, and the serious moments are handled especially well. Chapter 7, in particular, clearly hits hard. The characters are solid and likeable overall, although I feel they could have been more distinct from one another.
That said, there are a few reasons why I wouldn’t rate this as a 5/5. The most noticeable issue for me is the technical side. The renders are fairly weak, especially considering the game was developed between 2022 and 2024. I won’t compare it to Being a Dik, as that would be unfair, but titles like Acting Lessons or Depraved Awakening were released years earlier and are technically much stronger.
Another issue is suspension of disbelief. Every story relies on it to some extent, but I personally lost it very early, already in the first chapter, due to the number of extreme events happening to the main character in such a short time. Out of all the stories that “didn’t happen,” this one sometimes felt the least believable. I understand that parts of the story were heavily inspired by real events, likely experienced by the author, but that didn’t fully resolve the issue for me.
Despite these shortcomings, I still had a good time with the game. I played the Cece route and spent a little over seven hours with it, and overall it was an engaging and memorable experience. Because of that, I think a 4/5 rating fits it well: a strong game with clear strengths, but also with noticeable flaws that keep it from being a personal GOAT for me.