Review of 60 Days Of Us EA Build 1 aka Prologue 1
Graphics 5/5
The developer was a modder and comic creator using HS 2 before creating his game. Or at least he has in his Patreon a lot of military mods, from F-35 to simple guns, plus all kind of vehicles, tactical stuff, etc. If he created these mods to be a modder or to prepare his game, no idea. The thing is that the graphic quality of the game is very high. Some images look quite photorealistic. There is no excess of light or shadows and you see without problems what you have to see. The post processing is abundant but adequate, and although the images have many small details that indicate the great work that goes into them, I don't have the feeling that the images are overcooked, as in other games from other developers that stand out more as HS 2 users than as game developers.
Music and sound 3/5
I usually mute the sound when I play, and this is no exception. However, I could see that there is music and sound effects, and what I have heard seems adequate.
Animations 2/5
Scarce and standard HS 2. Nothing special at the moment, but it is a prologue. Let's see what appears in the future.
Gameplay 4/5
For now visual novel with choices. It's contradictory to have to write that, but it seems that many developers don't know that one of the main elements of a visual novel is... choices. However later it will be a management sandbox: resources, relationships... so everything will change. The prologue is well programmed, or at least I didn't find any bugs. The UI has some customization, I miss some options such as “skip”, but this is minor. The game is well translated in English. The scenes are well done, the dialogues are short. Better than the endless monologues superfluous and inconsequential. It is a prologue, and only serves to introduce characters and the plot of the game. And it does that well. The first prologue ends with a choice between two branches, which later converge at some point. One of the future mechanics of the game also appears briefly: the choice between good or evil.
Plot 4/5
Zombie apocalypse based on the many movies and especially games on the subject. So there is nothing to explain. Maybe that's the reason why, for the moment, the developer does not explain why it has reached that situation. Besides, there are obvious references to the Final Fantasy franchise, among others. Even the name of the game has some of the references on which it is based. Lovers of this type of theme will be delighted. At the moment the plot is interesting and immersive. We will have to see what happens with the sandbox and the separation of branches. Zombies and franchises aside, the MC is a U.S. Army veteran discharged after being wounded. He returns home to take care of his little sister. Just in the nick of time it seems, because months later the zombie apocalypse begins. At the moment there is no NTR, but a random character is raped by randoms, can be raped by the MC and in one way or another dies.
Characters 3/5
The MC, already mentioned, is a veteran of the U.S. Army. But his Final Fantasy hairstyle, even when he was in the army, does not help in the immersion. His appearance and his past give the impression that he could be a crybaby. At the moment he is not, and he has the guts to face the situation and protect the people he loves. The little sister, typical little sister. The typical childhood friend, who has chosen the worst possible day to get cute to go out in the street. You never know when a zombie apocalypse is going to start... at the moment it's too early to say much about them. But so far what has been seen, like the plot, is immersive and interesting. The characters have life, feelings and personalities of their own. In the second prologue 4 more female characters will appear: a policewoman, an outlaw, a Japanese woman (because in this type of games usually appears some Japanese half ninja half samurai...) and another character based on Final Fantasy. Plus other male characters based on other franchises.
Final thoughts
I usually don't like to write reviews of demos or prologues, it's too early for that, unless they are too good, too bad, generate some misunderstanding, deserve to be defended for some reason, or I have to warn about something. In this case it comes down to the first of all. “Too good” is too much. But for the moment the first prologue is good, and deserves to be commented. When the sandbox version appears, others will be the ones to say if it is still good or not.