general review
time played: about 3 days straight
graphics: kinda nice
gameplay: very enjoyable time management and economy sim. Real time aspects are somewhat irksome - worrying about wasted seconds because you can only feed a slave if they're in their cage, so you have to walk them down stairs, put them in the cage, then feed them, and then go back to what you meant to do with them before. The whole point of the game is mitigating wasting time like this by planning ahead, but also, I find myself hitting the slow speed button anytime I have to do something with the UI. Game desperately needs a few more tutorials as the UI is quite unintuitive, burying stuff in a menu within a menu sometimes.
audio: not much at all, a fairly quiet game. Your usual squish noises and moans, a rain sound effect on rainy days. For some reason there is music on the main menu but none in game.
bdsm tag review
tldr on bdsm content: Game's a sexual slavery simulator and is primarily about slave training. Game has substantial bdsm content and it is definitely a main goal of the design.
bdsm encountered: Girls kept in jail cells and wearing shackles by default. Various devices for training room such as a hitching post, wooden horse, pillory. Various sex acts that can be performed with the bdsm furniture, including toying, anal hook, and candle waxing, and all of it has gameplay integration in affecting a variety of slave stats (sanity, sexual skills, obedience, sympathy) all of which contributing to the slave's market/auction value and their ability to make money as an employee. A hole in the wall station for insane slaves. A shibari room primarily for raising obedience or deliberately lowring sanity - the ability to have vaginal sex or apply electric shocks during shibari can be unlocked, when applying shocks a blindfold and gag are applied. Insane slaves can be turned into petgirls which are kept chained to a post. "Disciplining" action for petgirls where the player character hits them with a riding crop.
time played: about 3 days straight
graphics: kinda nice
gameplay: very enjoyable time management and economy sim. Real time aspects are somewhat irksome - worrying about wasted seconds because you can only feed a slave if they're in their cage, so you have to walk them down stairs, put them in the cage, then feed them, and then go back to what you meant to do with them before. The whole point of the game is mitigating wasting time like this by planning ahead, but also, I find myself hitting the slow speed button anytime I have to do something with the UI. Game desperately needs a few more tutorials as the UI is quite unintuitive, burying stuff in a menu within a menu sometimes.
audio: not much at all, a fairly quiet game. Your usual squish noises and moans, a rain sound effect on rainy days. For some reason there is music on the main menu but none in game.
bdsm tag review
tldr on bdsm content: Game's a sexual slavery simulator and is primarily about slave training. Game has substantial bdsm content and it is definitely a main goal of the design.
bdsm encountered: Girls kept in jail cells and wearing shackles by default. Various devices for training room such as a hitching post, wooden horse, pillory. Various sex acts that can be performed with the bdsm furniture, including toying, anal hook, and candle waxing, and all of it has gameplay integration in affecting a variety of slave stats (sanity, sexual skills, obedience, sympathy) all of which contributing to the slave's market/auction value and their ability to make money as an employee. A hole in the wall station for insane slaves. A shibari room primarily for raising obedience or deliberately lowring sanity - the ability to have vaginal sex or apply electric shocks during shibari can be unlocked, when applying shocks a blindfold and gag are applied. Insane slaves can be turned into petgirls which are kept chained to a post. "Disciplining" action for petgirls where the player character hits them with a riding crop.