The visual component.
If you do not take into account the strange style at the beginning of the game, when the contours of the characters were drawn with thick black lines (they were too thick and did not look very good) and the locations from the irl were simply processed in the editor, then the game looks good. The business card of the game in the form of the main character looks great.
Plot.
It's interesting, confusing (in a good way) and with a whole lot of choices and interweaving of plot development options. In fact, the high variability of the narrative is insanely cool, but for me it always leads to the fact that I start testing the game for strength in terms of its variability and just drown in watching different choices and watching how they affect the further plot and whether they affect, but it's really cool. I was playing a game based on Peter's plot ( The plot in which a beautiful girl is gradually corrupted by someone who, in normal circumstances, has no chance of success, is my favorite. ) and I must pay tribute to the main character in this storyline, because the way she behaves and does not give herself offense (well, she He's trying, he's really trying) I like it, it doesn't make the character look flat, there is a feeling that he is spelled out well and the author has tried to do this. In general, to be honest, it feels like the one who handled the dialogues and the script is clearly not an amateur in this business. But I must note one of the most important plot and scenario inconsistencies for me-since I was going through the plot of Peter, I beat my head against the wall for a long time to get to the plot of development with him, but after spending a lot of time, I went to watch the guide. It turns out that everything I did was right, except for one thing, I had to respond to going to the gym with CONSENT and not refusal, and here I, as someone who tried to avoid interaction and development of events with other characters except Peter, did not understand at all why, in order to follow Peter's plot, I have to agree to another dude's proposal? I mean, it's not very logical and you can't think of it without a guide, and it's very not cool. But otherwise, the screenwriting, dialogues, fetishes that are in the events of the plot are all very well done.
Sounds.
Well, it's expected to be so-so, but there is one sound file that plays at the climax of a male character and it sounds like some old man on his deathbed ejaculates along the way going to heaven literally-it sounds very funny.
The tall amazon neighbor is very cool(tall girls top)
This game, first of all, will be remembered by me as an extremely immersive story with an interesting main character who does not sit on someone else's sausage after the first kuni, she has worries, doubts and pangs of conscience, I believed that the character is not cardboard and that she is a living person (the author was able to convey this to me in his way of presenting the plot), and not a walking masturbator.
If you do not take into account the strange style at the beginning of the game, when the contours of the characters were drawn with thick black lines (they were too thick and did not look very good) and the locations from the irl were simply processed in the editor, then the game looks good. The business card of the game in the form of the main character looks great.
Plot.
It's interesting, confusing (in a good way) and with a whole lot of choices and interweaving of plot development options. In fact, the high variability of the narrative is insanely cool, but for me it always leads to the fact that I start testing the game for strength in terms of its variability and just drown in watching different choices and watching how they affect the further plot and whether they affect, but it's really cool. I was playing a game based on Peter's plot ( The plot in which a beautiful girl is gradually corrupted by someone who, in normal circumstances, has no chance of success, is my favorite. ) and I must pay tribute to the main character in this storyline, because the way she behaves and does not give herself offense (well, she He's trying, he's really trying) I like it, it doesn't make the character look flat, there is a feeling that he is spelled out well and the author has tried to do this. In general, to be honest, it feels like the one who handled the dialogues and the script is clearly not an amateur in this business. But I must note one of the most important plot and scenario inconsistencies for me-since I was going through the plot of Peter, I beat my head against the wall for a long time to get to the plot of development with him, but after spending a lot of time, I went to watch the guide. It turns out that everything I did was right, except for one thing, I had to respond to going to the gym with CONSENT and not refusal, and here I, as someone who tried to avoid interaction and development of events with other characters except Peter, did not understand at all why, in order to follow Peter's plot, I have to agree to another dude's proposal? I mean, it's not very logical and you can't think of it without a guide, and it's very not cool. But otherwise, the screenwriting, dialogues, fetishes that are in the events of the plot are all very well done.
Sounds.
Well, it's expected to be so-so, but there is one sound file that plays at the climax of a male character and it sounds like some old man on his deathbed ejaculates along the way going to heaven literally-it sounds very funny.
The tall amazon neighbor is very cool(tall girls top)
This game, first of all, will be remembered by me as an extremely immersive story with an interesting main character who does not sit on someone else's sausage after the first kuni, she has worries, doubts and pangs of conscience, I believed that the character is not cardboard and that she is a living person (the author was able to convey this to me in his way of presenting the plot), and not a walking masturbator.