Review: A Court of Chaos (v1.1)
A Court of Chaos (v1.1) is really a nice piece of work! I’m familiar with the developer’s earlier games, and this one easily stands out as his best project so far. The presentation, atmosphere, and concept all work very well, making the overall experience genuinely enjoyable. Even with its intention to stay relatively small and simple, the game feels engaging and hot.
That said, there’s still a lot of untapped potential. The ending, for example, feels rushed. Reaching the queen’s surrender is a major milestone, but currently it only leads to a single scene in the dungeon, with no real difference between anal and vaginal options. Considering the buildup, this doesn’t provide enough of a payoff.
There’s also a NTR route that ends with a public use scene at the pillory. But since I’m not really into NTR, I was a bit disappointed by the Goblin solo route.
Adding more scenes to the latter — like sex in the queen’s bedchamber and bathtub, escalating to a public throne-room scene with the court watching — could greatly enhance the impact and make the ending feel more satisfying.
By comparison, even the priestess’s anal scene seems to have received more attention and polish than the queen’s final scene in version 1.1. Expanding both routes with additional content would help keep players invested and make the experience feel more rewarding.
There’s also great potential for new dynamics. A threesome with the queen and the priestess would be a perfect reward for players who’ve worked their way to the end. The priestess herself could benefit from additional content — including vaginal options — to round out her route. Even a secret late-night scene where she rides the Goblin would add fun variety.
Another idea that could add depth is a pregnancy route with the queen believing she’s safe, only to later discover she’s carrying the Goblin’s child — a twist that would fit perfectly with the game’s dark, chaotic tone.
As for the character design, the women’s style isn’t usually my preference. I’m not typically a fan of the bimbo look with oversized breasts and those dinghy-boat artificial lips, but it’s clearly the developer’s style, and that’s something you just have to accept.
Overall, A Court of Chaos already offers a fun and engaging experience that showcases the developer’s talent. With a few more scenes and expanded routes, it could evolve from a nice short game into a truly memorable one. Hopefully, after a well-deserved creative break, the developer will revisit this project and add that extra content — it would make the game feel much more complete and satisfying for players.
I’m torn between 3 and 4 stars — for now, I’d personally rate it 3.5. But since I have faith that the developer will revisit and improve the game, I’ll round it up to 4 stars.
A Court of Chaos (v1.1) is really a nice piece of work! I’m familiar with the developer’s earlier games, and this one easily stands out as his best project so far. The presentation, atmosphere, and concept all work very well, making the overall experience genuinely enjoyable. Even with its intention to stay relatively small and simple, the game feels engaging and hot.
That said, there’s still a lot of untapped potential. The ending, for example, feels rushed. Reaching the queen’s surrender is a major milestone, but currently it only leads to a single scene in the dungeon, with no real difference between anal and vaginal options. Considering the buildup, this doesn’t provide enough of a payoff.
There’s also a NTR route that ends with a public use scene at the pillory. But since I’m not really into NTR, I was a bit disappointed by the Goblin solo route.
Adding more scenes to the latter — like sex in the queen’s bedchamber and bathtub, escalating to a public throne-room scene with the court watching — could greatly enhance the impact and make the ending feel more satisfying.
By comparison, even the priestess’s anal scene seems to have received more attention and polish than the queen’s final scene in version 1.1. Expanding both routes with additional content would help keep players invested and make the experience feel more rewarding.
There’s also great potential for new dynamics. A threesome with the queen and the priestess would be a perfect reward for players who’ve worked their way to the end. The priestess herself could benefit from additional content — including vaginal options — to round out her route. Even a secret late-night scene where she rides the Goblin would add fun variety.
Another idea that could add depth is a pregnancy route with the queen believing she’s safe, only to later discover she’s carrying the Goblin’s child — a twist that would fit perfectly with the game’s dark, chaotic tone.
As for the character design, the women’s style isn’t usually my preference. I’m not typically a fan of the bimbo look with oversized breasts and those dinghy-boat artificial lips, but it’s clearly the developer’s style, and that’s something you just have to accept.
Overall, A Court of Chaos already offers a fun and engaging experience that showcases the developer’s talent. With a few more scenes and expanded routes, it could evolve from a nice short game into a truly memorable one. Hopefully, after a well-deserved creative break, the developer will revisit this project and add that extra content — it would make the game feel much more complete and satisfying for players.
I’m torn between 3 and 4 stars — for now, I’d personally rate it 3.5. But since I have faith that the developer will revisit and improve the game, I’ll round it up to 4 stars.