Didn't finish it yet but man - MAJOR mixed feelings. The art is breathtaking, the animation is step above but the actual writing?
This game is a great example as to why you shouldn't follow current trends when you're making something that's supposed to last. The dialogue is already a little outdated. The whole thing has a forced quirky vibes which is really "make or break". And the game really forces us between a couple of choices that are essentially the same, but written a little differently. I get how those kinds of games are created but most of them at least have a "shy option, neutral option, negative option, flirty option" etc. This one has just the "quirky snarky character" option written differently which is not all that good for roleplay, and is borderline immersion breaking. The dialect of the character only makes this worse, and honestly? It's the first time since I was genuinely bothered by the lack of choices. Maybe it's because I'm comparing it to the golden standard of Our Life - but that game didn't necessarily have "choice trees" either for any random dialogue but the characters you could create still felt starkly different because of the options. It's really damn important in a game like this!
This game is a great example as to why you shouldn't follow current trends when you're making something that's supposed to last. The dialogue is already a little outdated. The whole thing has a forced quirky vibes which is really "make or break". And the game really forces us between a couple of choices that are essentially the same, but written a little differently. I get how those kinds of games are created but most of them at least have a "shy option, neutral option, negative option, flirty option" etc. This one has just the "quirky snarky character" option written differently which is not all that good for roleplay, and is borderline immersion breaking. The dialect of the character only makes this worse, and honestly? It's the first time since I was genuinely bothered by the lack of choices. Maybe it's because I'm comparing it to the golden standard of Our Life - but that game didn't necessarily have "choice trees" either for any random dialogue but the characters you could create still felt starkly different because of the options. It's really damn important in a game like this!