- Jan 15, 2019
- 2
- 1
Hello,
As someone who has always been a huge fan of SFW physics-heavy games (especially game engines like Euphoria, DMM, and GeoMod), I've always been on the search for that same thing in sex games. I've found a few, but have been disappointed at what's currently there:
Ideally, it would be great if someone could take the physics-based, soft-bodied character modelling and gameplay of the two games I listed, but actually expand the scope to a more open-world game like LifePlay to give the player a lot more to do. For example, wake up in an apartment, go down the street into a general store where I could spend some money I earned at a job to purchase basic consumable items like food or condoms. Then I could talk to the cute cashier girl and either take her back to my place, or just bend her over the counter. All in first person, and with all the jiggle and jizz physics a man could want.
Yet, so far as I have seen (and by all means, I would love for someone to prove me wrong), anything approaching such a game doesn't exist in any form, and I'd like to better understand why.
I'm guessing a lot of the problem might be performance issues at such a scale. I could be wrong, but it seems like the passive soft body physics that would be an intrinsic part of the model would be a heavy tax on the processor. With other (albeit wholly unrelated) games relying heavily on soft body physics like Beamng.Drive, the need for the constant (or at least the appearance of constant) physics calculations has been the focus for a lot of optimization during the game's development.
Fluid dynamics is definitely a computationally expensive aspect of such a game, but this only needs to be calculated at certain points (hymen breaking, ejaculation, peeing, etc.), so it should scale easily.
If I ever find the time once my current studies have finished, I may look more seriously into the development of such a game, as I do have a good understanding of C++, just not in the context of a game engine (would probably use the latest Unreal Engine), nor do I have any artistic talent. It would be great if XSP and SMA could open source their work for study (especially XSP since its' development is dead at the point), but that's probably asking too much.
As someone who has always been a huge fan of SFW physics-heavy games (especially game engines like Euphoria, DMM, and GeoMod), I've always been on the search for that same thing in sex games. I've found a few, but have been disappointed at what's currently there:
- XStoryPlayer seemed like the ideal candidate. Soft body physics, first-person perspective, a world that was going to be increasingly open, and some pretty solid (if sometimes frame killing) fluid dynamics. However, the developer has long since given up on that project. While what's there is promising, there's not much (although it at least has modding support if you are willing to put in the time).
- Some Modelling Agency is amazing in so far as it has a genetics-based random character generator to allow for a massive pool of potential characters. The various bars to fill (or avoid filling) for mood, orgasm, pain, etc. work very well in my opinion (although the negative ones tend to fill a lot easier than I'd like). Additionally, while the fluid dynamics are more subtle than XSP, it comes off as more realistic. However, the gameplay is extremely limited in scope (quite literally just one room). While I'm open to being proven wrong, given the name of the game, I don't expect the scope of the game to expand much beyond what is there currently.
Ideally, it would be great if someone could take the physics-based, soft-bodied character modelling and gameplay of the two games I listed, but actually expand the scope to a more open-world game like LifePlay to give the player a lot more to do. For example, wake up in an apartment, go down the street into a general store where I could spend some money I earned at a job to purchase basic consumable items like food or condoms. Then I could talk to the cute cashier girl and either take her back to my place, or just bend her over the counter. All in first person, and with all the jiggle and jizz physics a man could want.
Yet, so far as I have seen (and by all means, I would love for someone to prove me wrong), anything approaching such a game doesn't exist in any form, and I'd like to better understand why.
I'm guessing a lot of the problem might be performance issues at such a scale. I could be wrong, but it seems like the passive soft body physics that would be an intrinsic part of the model would be a heavy tax on the processor. With other (albeit wholly unrelated) games relying heavily on soft body physics like Beamng.Drive, the need for the constant (or at least the appearance of constant) physics calculations has been the focus for a lot of optimization during the game's development.
Fluid dynamics is definitely a computationally expensive aspect of such a game, but this only needs to be calculated at certain points (hymen breaking, ejaculation, peeing, etc.), so it should scale easily.
If I ever find the time once my current studies have finished, I may look more seriously into the development of such a game, as I do have a good understanding of C++, just not in the context of a game engine (would probably use the latest Unreal Engine), nor do I have any artistic talent. It would be great if XSP and SMA could open source their work for study (especially XSP since its' development is dead at the point), but that's probably asking too much.