A House in the Rift is a solid 8/10
A game that is a game first and porn second.
Story/Lore/Plot:
The story is pretty simple to understand, an incident that sets the stage for the situations that will develop during the game, why the characters are there and the justifications leave no room to say "What if they try this" or "Why don't they do this", as such, the whole premise is very solid.
The development of the story is very good, it is very interesting and the world (or worlds in this case) are well thought out, they make sense and awaken a feeling of curiosity in you when playing, you want to see them in more depth.
There are many mysteries and without realizing it you will end up formulating your own theories and assembling the pieces as you go along, it is captivating and perfectly fulfills what a Visual Novel should always be, being interesting enough to trap you in its world. Additionally, the game handles very good humor.
Characters:
They are varied and picturesque, but their very different designs are well justified by the story, which gives freedom to the appearance of all kinds of colorful characters. Each one is normal in their own world, they do not exist out of nowhere to satisfy the player, they have their story, their problems and most importantly, they are characters that evolve as you advance in their stories.
One in particular has a very human and interesting development and conflict. Gameplay: It is a Visual Novel, they do not usually contain anything very exaggerated beyond dialogue options, there are some particular systems that are not very recurrent but they do work well to break the routine.
Graphics:
The standard that you will find in every Ren'py game, the renders are well cared for and the animations are good. Nothing really remarkable, but above average for other games.
Negative aspects:
I really could not think of anything particularly negative that is not within the limitations of time, dev knowledge or Ren'py limitations.
A game that is a game first and porn second.
Story/Lore/Plot:
The story is pretty simple to understand, an incident that sets the stage for the situations that will develop during the game, why the characters are there and the justifications leave no room to say "What if they try this" or "Why don't they do this", as such, the whole premise is very solid.
The development of the story is very good, it is very interesting and the world (or worlds in this case) are well thought out, they make sense and awaken a feeling of curiosity in you when playing, you want to see them in more depth.
There are many mysteries and without realizing it you will end up formulating your own theories and assembling the pieces as you go along, it is captivating and perfectly fulfills what a Visual Novel should always be, being interesting enough to trap you in its world. Additionally, the game handles very good humor.
Characters:
They are varied and picturesque, but their very different designs are well justified by the story, which gives freedom to the appearance of all kinds of colorful characters. Each one is normal in their own world, they do not exist out of nowhere to satisfy the player, they have their story, their problems and most importantly, they are characters that evolve as you advance in their stories.
One in particular has a very human and interesting development and conflict. Gameplay: It is a Visual Novel, they do not usually contain anything very exaggerated beyond dialogue options, there are some particular systems that are not very recurrent but they do work well to break the routine.
Graphics:
The standard that you will find in every Ren'py game, the renders are well cared for and the animations are good. Nothing really remarkable, but above average for other games.
Negative aspects:
I really could not think of anything particularly negative that is not within the limitations of time, dev knowledge or Ren'py limitations.