To get it out of the way first: Yes, it's a sandbox with everything that implies. I think it's worth playing despite that.
The animations on this are excellent, I love (most) of the characters, the worldbuilding is superb. We do have quite a few of those around, thankfully. In terms of unique features, A House In The Rift has excellent not-so-mini games. No "click your mouse really fast" or "play babbys first attempt at dance-dance-revolution on your keyboard" games, they're engaging on multiple levels, and there's quite a variety. The first you'll encounter is by far the weakest - the combat minigame. A variant of rock, paper, scissors that has actual strategy but is still pretty easy.
The (probable) next would be the choose your own adventure sequences. Halloween is an enormous event with tons of twists and turns and you have to use your head to map out a path to the 5 (6?) good endings. There's a weaker version of it in the sci-fi dream sequence as well - a lot less content but it doesn't take as long to solve either.
Finally, the maze. One of the better "mini" games I've seen in an AVN. you have to explore a maze to find all the scenes before you run out of moves. There's a lot of cute scenes with the group as they run into various pitfalls and find treasures. Even the book of terrible pickup lines was worth a laugh.
The second mini-est minigame is solving the alchemy puzzles, and those are fun as well.
Downsides: The sandbox. No getting around it, sandboxes are gonna sandbox. There's days of the week, times of day, and the girls are on a schedule that varies each day.
There's theorietically stats to grind, but they cap out basically immediately and you're waiting on a story event to trigger the next level, so there's no "grinding" after the very beginning.
There is, however a whole lot of skipping time to get to the slot you want, and the girls being on a schedule where they may not be in the right place and you have to go another day or two... oof. The developer has mitigated that to an extent - you can often ask a girl to move to where she's needed rather than waiting for her to go there on her own.
This is something you're going to hit towards the end of the playthrough, as the available content peters out. Before that there's enough to do that there's not a whole lot of downtime.
The animations on this are excellent, I love (most) of the characters, the worldbuilding is superb. We do have quite a few of those around, thankfully. In terms of unique features, A House In The Rift has excellent not-so-mini games. No "click your mouse really fast" or "play babbys first attempt at dance-dance-revolution on your keyboard" games, they're engaging on multiple levels, and there's quite a variety. The first you'll encounter is by far the weakest - the combat minigame. A variant of rock, paper, scissors that has actual strategy but is still pretty easy.
The (probable) next would be the choose your own adventure sequences. Halloween is an enormous event with tons of twists and turns and you have to use your head to map out a path to the 5 (6?) good endings. There's a weaker version of it in the sci-fi dream sequence as well - a lot less content but it doesn't take as long to solve either.
Finally, the maze. One of the better "mini" games I've seen in an AVN. you have to explore a maze to find all the scenes before you run out of moves. There's a lot of cute scenes with the group as they run into various pitfalls and find treasures. Even the book of terrible pickup lines was worth a laugh.
The second mini-est minigame is solving the alchemy puzzles, and those are fun as well.
Downsides: The sandbox. No getting around it, sandboxes are gonna sandbox. There's days of the week, times of day, and the girls are on a schedule that varies each day.
There's theorietically stats to grind, but they cap out basically immediately and you're waiting on a story event to trigger the next level, so there's no "grinding" after the very beginning.
There is, however a whole lot of skipping time to get to the slot you want, and the girls being on a schedule where they may not be in the right place and you have to go another day or two... oof. The developer has mitigated that to an extent - you can often ask a girl to move to where she's needed rather than waiting for her to go there on her own.
This is something you're going to hit towards the end of the playthrough, as the available content peters out. Before that there's enough to do that there's not a whole lot of downtime.