ChaoticSky
Newbie
- May 23, 2018
- 46
- 32
amaty
Having tried the game i honestly think my biggest dislike is the UI. theres just so much deadspace, mindboggling amounts of deadspace. The game ignores widescreen, so theres huge bars on either side of basically nothing, then bars on top and bottom that are also mostly nothing.
As a suggestion;
You dont need to do exactly this or anything, but largely speaking the bottom bar serves no purpose other than wasting space, the navigation buttons can (and really should anyway) be on the top. The top bar could do with some thinning, everything you have there can easily fit in half the space. The contents of the V arrow menu page are really just... really horrible design, and you have tons of space to put all those in the top bar (or, alternatively, the settings menu/gear icon) even after thinning it, it also gives people more direct access. The widget button is cute but is largely a solution to a problem that doesnt exist... or at least isnt self-inflicted. Either have the stats on the (existing) top bar, on a side bar(like most games), or on a dropdown(to keep them out of the way) or keep the widget button but have it pop out the entire stats tab as this is more aesthetically pleasing and more complete than the existing half assed widgets that dont even cover all the stats. And honestly im more than a little deadened inside to things that dont respect widescreen, but holy shit are you wasting alot of aspect ratio, even more than most, so either let your text use the full page (whatever size it is) or put something in the spaces. Stats maybe. Hell id take dev commentary over the void.
*Edit,found the option to put the paperdoll on the right side, that clears up some of the dead space there. Though having it on by default or more clearly labled might help.
**Edit 2: Did a mockup of a topbar that hogs less space.
Having tried the game i honestly think my biggest dislike is the UI. theres just so much deadspace, mindboggling amounts of deadspace. The game ignores widescreen, so theres huge bars on either side of basically nothing, then bars on top and bottom that are also mostly nothing.

As a suggestion;

You dont need to do exactly this or anything, but largely speaking the bottom bar serves no purpose other than wasting space, the navigation buttons can (and really should anyway) be on the top. The top bar could do with some thinning, everything you have there can easily fit in half the space. The contents of the V arrow menu page are really just... really horrible design, and you have tons of space to put all those in the top bar (or, alternatively, the settings menu/gear icon) even after thinning it, it also gives people more direct access. The widget button is cute but is largely a solution to a problem that doesnt exist... or at least isnt self-inflicted. Either have the stats on the (existing) top bar, on a side bar(like most games), or on a dropdown(to keep them out of the way) or keep the widget button but have it pop out the entire stats tab as this is more aesthetically pleasing and more complete than the existing half assed widgets that dont even cover all the stats. And honestly im more than a little deadened inside to things that dont respect widescreen, but holy shit are you wasting alot of aspect ratio, even more than most, so either let your text use the full page (whatever size it is) or put something in the spaces. Stats maybe. Hell id take dev commentary over the void.
*Edit,found the option to put the paperdoll on the right side, that clears up some of the dead space there. Though having it on by default or more clearly labled might help.
**Edit 2: Did a mockup of a topbar that hogs less space.

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