As highly rated as the game is, i can't help but feel disappointed
Story
This is supposed to be the game's strongest point, the thing that interests people even by reading the tin (Since by the game's description, 'gameplay' is merely a formality, which also isnt true but ill talk about that in a sec), I just... don't really see anything that spectacular? The stories and concepts just aren't taken to a deep enough level, not to mention that the pacing of the story is very weird. While you'll spend like 2 hours on 80% of the story then it'll take you 6 hours to get through the 20%. It's not even to say it's dense, it's just that the story picks itself up from thee mud and barely manages to stand on its own 2 legs.
I can compliment the 'horror' of it in the bad parts, you just genuinely can't care all that much about characters you'll only interact with for 5 minutes.
The conclusion to the entire story wasn't a good pay off,, it's a very "That's it?" kind of ending. Maybe simplicty isn't for me, but even taking that into consideration, i still can't call this story good or even above mediocre
Gameplay
Putting gameplay elements in a place that doesn't need them is always a mistake, because you'll get a half asses gameplay system that takes away time from what you coud've just used to focus on the story instead. This game is one of those, i mentioned earlier that the game isn't exactly 'no combat grinding' as advertised. While that's true largely, you will end up having to take detours and grind just a little. Not to the extent of the average rpg, but it's defiintely not something you can just progress and beat. The fights themselves are generally balanced enough though, the tools you are given + some detour allows for decently easy victories, alot of the fights are incredibly tedious though. It's a constant repeat of Defends or Harden > Protect, with some chance to attack in between, while letting the fairies deal the damage. Not to mention how painfully slow the animations are, along with how utterly frequent encounters are. Sure, you can escape sometimes, but not always, and that just wastes your time for no reason.
I don't find this engaging rpg combat, i hardly do so at all but in games like this it's glaringly obvious.
This could've just been a visual novel or walking simulator instead, that would've been less of a demoralizing experience.
Art/Design
I honestly don't mind the pencily/ms paint art, at its best its executed well enough where it doesn't look ugly but charming. Of course, the quality varies regarding some characters, it's not too disruptive however. The Dark one designs were quite creative too. The designs themselves are alright.
Sexual Content:
While the art is iffy at some points, the content is actually pretty good. The dev is good at capturing a certain 'intensity' to sexual encounters which allow for the scene to not look stale or boring like you'd see in mediocre games. This is the main selling point of all the scenes as while it's not entirely vanilla, it's not really deviant either, so 'intensity' is its only strength with no glaring weakness.
Music
Given the game's budget of 3 cents and a half eaten potato, i doubt the music is originally produced, a safe thing to bet on when it comes to rpgm games. Though i'll say i liked the main battle team, it had a nice catchy tune, other stuff is generally not worth mentioning
3/5
Story
This is supposed to be the game's strongest point, the thing that interests people even by reading the tin (Since by the game's description, 'gameplay' is merely a formality, which also isnt true but ill talk about that in a sec), I just... don't really see anything that spectacular? The stories and concepts just aren't taken to a deep enough level, not to mention that the pacing of the story is very weird. While you'll spend like 2 hours on 80% of the story then it'll take you 6 hours to get through the 20%. It's not even to say it's dense, it's just that the story picks itself up from thee mud and barely manages to stand on its own 2 legs.
I can compliment the 'horror' of it in the bad parts, you just genuinely can't care all that much about characters you'll only interact with for 5 minutes.
The conclusion to the entire story wasn't a good pay off,, it's a very "That's it?" kind of ending. Maybe simplicty isn't for me, but even taking that into consideration, i still can't call this story good or even above mediocre
Gameplay
Putting gameplay elements in a place that doesn't need them is always a mistake, because you'll get a half asses gameplay system that takes away time from what you coud've just used to focus on the story instead. This game is one of those, i mentioned earlier that the game isn't exactly 'no combat grinding' as advertised. While that's true largely, you will end up having to take detours and grind just a little. Not to the extent of the average rpg, but it's defiintely not something you can just progress and beat. The fights themselves are generally balanced enough though, the tools you are given + some detour allows for decently easy victories, alot of the fights are incredibly tedious though. It's a constant repeat of Defends or Harden > Protect, with some chance to attack in between, while letting the fairies deal the damage. Not to mention how painfully slow the animations are, along with how utterly frequent encounters are. Sure, you can escape sometimes, but not always, and that just wastes your time for no reason.
I don't find this engaging rpg combat, i hardly do so at all but in games like this it's glaringly obvious.
This could've just been a visual novel or walking simulator instead, that would've been less of a demoralizing experience.
Art/Design
I honestly don't mind the pencily/ms paint art, at its best its executed well enough where it doesn't look ugly but charming. Of course, the quality varies regarding some characters, it's not too disruptive however. The Dark one designs were quite creative too. The designs themselves are alright.
Sexual Content:
While the art is iffy at some points, the content is actually pretty good. The dev is good at capturing a certain 'intensity' to sexual encounters which allow for the scene to not look stale or boring like you'd see in mediocre games. This is the main selling point of all the scenes as while it's not entirely vanilla, it's not really deviant either, so 'intensity' is its only strength with no glaring weakness.
Music
Given the game's budget of 3 cents and a half eaten potato, i doubt the music is originally produced, a safe thing to bet on when it comes to rpgm games. Though i'll say i liked the main battle team, it had a nice catchy tune, other stuff is generally not worth mentioning
3/5