Wow, this is such a great actual video game. i'm so immersed in the world and the character's stories. Every character has their own relatable background story, personal problems and twists! I have played for 70 hours now—min-maxing used in-game days—and there are still new interesting characters appearing and quests coming up.
- The character's stories are believable and every character has some new twist or idea. And there's sooo much to be discovered (by version 0.6 already).
- Some continuations of some quests are tough to find, but that makes discovering them feel super rewarding.
- Up until a certain moment, there's now grinding required or even possible (enemies respawn after some in-game time, but I expect everybody wants to minimize the amount of in-game days used; you may define <grinding> differently than I do).
- The background music is quite diverse and helps the immersion a lot. Note: It's not newly created music. I knew almost all music beforehand from other games or RPG pen&paper creators, but that doesn't matter.
- There is NO voice acting. But there are some human sounds/noises at least, also greatly aiding the immersion.
- The combat is almost great. Enemies should just be about 2x to 4x as strong (or our characters much weaker). But it is still enjoyable.
- Gold felt great in the early game. In the midgame, I had much more than I could ever spend. But that's true for basically every RPG on the market.
- My only big downside was
- The game is very performant/fluent and I had only one bug in 70 hours.
- I discovered many small situations where extra dialogue was implemented for some minor edge scenario. These wouldn't have been necessary but they make me feel the developers' love/passion for the game's world building and player immersion.
- The character's stories are believable and every character has some new twist or idea. And there's sooo much to be discovered (by version 0.6 already).
- Some continuations of some quests are tough to find, but that makes discovering them feel super rewarding.
- Up until a certain moment, there's now grinding required or even possible (enemies respawn after some in-game time, but I expect everybody wants to minimize the amount of in-game days used; you may define <grinding> differently than I do).
- The background music is quite diverse and helps the immersion a lot. Note: It's not newly created music. I knew almost all music beforehand from other games or RPG pen&paper creators, but that doesn't matter.
- There is NO voice acting. But there are some human sounds/noises at least, also greatly aiding the immersion.
- The combat is almost great. Enemies should just be about 2x to 4x as strong (or our characters much weaker). But it is still enjoyable.
- Gold felt great in the early game. In the midgame, I had much more than I could ever spend. But that's true for basically every RPG on the market.
- My only big downside was
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- I discovered many small situations where extra dialogue was implemented for some minor edge scenario. These wouldn't have been necessary but they make me feel the developers' love/passion for the game's world building and player immersion.