[v.0.3.13]
At it's core, this is a fairly linear novel-style game, with a somewhat fleshed out battlefuck-system attached to it, with it's visuals conveyed mostly by repurposing porn-clips. Well selected porn-clips, but just porn-clips nevertheless.
It's an original way of doing things, with some potential, but the limitations of the format seem to have kind of led the game a bit astray.
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The people who are picking this up are probably going to be interested in the experience of playing as a succubus. And you do get to do that, eventually. However, the bulk of the early-game is taken up by the blank-slate protagonist going through an isekai-plot in a generic fantasy-world that progresses at a snail's pace, and makes the mistake of going through every mundane step of getting you situated in the game-world. The pacing of the game and it's content, takes a long, long time in throwing anything at you to get invested in, or letting you actually "play" against anything. It fails to either give you anything to care about or give you any tools to work with, making the first impressions of the game pretty boring.
Eventually, you do start to get tools but the game isn't exactly geared toward letting you "build" your own succubus either though you do have a limited amount of roleplay-potential through your character-build. Advanced concepts like "having sex" are drip-fed hours into the content. The game is constantly positioning itself as possibly having some interesting content in the future, rather than giving you interesting things to do now.
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That said, the battle-fuck system is promising, but feels like it's missing something. The biggest issue I have is that it's the only bit of gameplay you can get invested in, and yet it's not fleshed out to the point where it could stand up as the core of the game. Instead it's almost a minigame attached to the story as a whole, which itself mostly just a kind of dull isekai-plot about a blank-slate protagonist who might be doing something interesting somewhere down the line. If this game had been built around it's combat, and the character-building you can engage in around it, it would have been a much better game.
If I had to give one piece of iterative advice on the current system, it's that it should probably allow for some type of snowballing "advantage", and that it should try to represent a seductive sexual encounter better. A system that is more focused around the fantasy of extending your influence over your opponent, and getting more and more control over the fight as you succeed, would play into my own kinks, but as a simpler solution you could also implement some kind of "limit break"-style of system to cut down on the length and grindyness of regular encounters. Or, as a very, very basic suggestion, you could tweak 'Mesmerize' to have it's duration extended, if used on targets that have their AP-gauge at a high level.
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One of the highlights of the problems with the game's concept, is a certain dream-sequence that happens after the opening of the game. The story literally pulls a "meanwhile, at Location...", and wrestles the perspective away from the main character for the first time, to tell a small vignette in a completely new style, with new characters, going through a completely different style of scene.
And then you're jumped back to the boring MC perspective again. It comes across as the writer themselves getting bored with where the story is at the moment.
It just feels like this game didn't have strong pre-planning, or that the concept that the dev was trying to build from the start is difficult to build in twine, and so the game is pulling towards the kind of novel-kind of experience the engine is designed for.
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My honest opinion, is that this concept of a Succubus-building, battlefuck-focused game could be a neat game, even with the same visual limitations as here, but that this particular way of using those systems is flawed.