- Jul 20, 2017
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Accept his/Patrons solution or move on to another game simpleSo there is no solution![]()
Accept his/Patrons solution or move on to another game simpleSo there is no solution![]()
Okay, thanks for making it absolutely clear that it has nothing to do with milking *irony off*You must be registered to see the links
For those who're holding the view that I started to work with passion on the game with fast updates and then become much slower since my support grew.
Here some facts:
My demo came out in October 2017. I started with the story for the first days end of 2016. January 2017 I started to learn Daz Studio in a crash course and in February I started working on the first scenes of the game. So, we can say I needed around 9 months for the demo which contained 940 renders and 62 MS Word pages of translated text.
My first update 0.02 came out around February 2018. It contained 591 renders and 31 MS Word pages of translated text. I started working on it in the middle of November 2017 after redoing the game from RPGM to Renpy. So, 2,5 months development time.
At this moment I didn't know even 10% about Daz Studio and Photoshop, what I know now! No dforce, no texture editing, no mesh editing, no texture editing, no own light systems... nothing!
Next update 0.100 will contain around 1300 renders and 45 MS Word pages of translated text! For this it will take 5 months.
And you just need to compare the art of my upcoming update with my first two! Plus what you don't know is that since June 1st I got a new apartment but am still living in my old one because I have no time for the move because of the update. My family members are helping me with the build up the interior of the accommodation otherwise I would shoot myself of stress!
Plus more support means answering more messages and emails!
Many think that if you have experience with Daz Studio you have to work faster. Yes, it's true. But there's also another side of the coin. The more you know about the possibilities of a program and the more you want to make the game look greater and greater, the more time it needs. Using dforce alone in almost every scene takes much more time. And who thinks that dforce is just for cloth simulation is wrong. There are countless of other cool things you can do with it! Saving/loading big scenes takes time. Plus, my lighting system is very complex now. Every camera angle needs a setting change!
Yeah, maybe I worked 1 or 2 hours more per day at the very beginning. So, now 10-12 hours per day and at the beginning 12-14. But someday you understand that this is a marathon and not a 100 metres race! For half a year I'd like to fly to my relatives and relax for at least 4-5 days! Plus finally move to my new apartment! So, it's also in my interest to finally finish that freaking update!
This is still not my statement. After my next update I will give you a detailed insight into my work/life and why it's so difficult to get some help in my case.
And there will also be a poll about switching from 720p to 1080p where I will specify what this will lead to.
This post is public, so pay attention on what you write in the comments. Inappropriate comments and trolling s**t will be deleted! So don't even try!
Again, why does he choose to respond to people who doesn’t follow the game that much and just press the skip button ? Does anyone here who put constructive criticism has complained about the lack of renders or the lighting getting worse ? The most I see (and agree) are: too many renders, superfluous events, repetition of events without advancing their routes (Dylan and Sam in the previous update), over detailed «lessons » ( second side job, Sophia class, Sam guitar lesson), to many side routes in each path, etc. We already know that he can’t (doesn’t want to) hire someone to help. But there’s plenty of way to cut the workload but he’s too stubborn and he never respond to those arguments.You must be registered to see the links
For those who're holding the view that I started to work with passion on the game with fast updates and then become much slower since my support grew.
Here some facts:
My demo came out in October 2017. I started with the story for the first days end of 2016. January 2017 I started to learn Daz Studio in a crash course and in February I started working on the first scenes of the game. So, we can say I needed around 9 months for the demo which contained 940 renders and 62 MS Word pages of translated text.
My first update 0.02 came out around February 2018. It contained 591 renders and 31 MS Word pages of translated text. I started working on it in the middle of November 2017 after redoing the game from RPGM to Renpy. So, 2,5 months development time.
At this moment I didn't know even 10% about Daz Studio and Photoshop, what I know now! No dforce, no texture editing, no mesh editing, no texture editing, no own light systems... nothing!
Next update 0.100 will contain around 1300 renders and 45 MS Word pages of translated text! For this it will take 5 months.
And you just need to compare the art of my upcoming update with my first two! Plus what you don't know is that since June 1st I got a new apartment but am still living in my old one because I have no time for the move because of the update. My family members are helping me with the build up the interior of the accommodation otherwise I would shoot myself of stress!
Plus more support means answering more messages and emails!
Many think that if you have experience with Daz Studio you have to work faster. Yes, it's true. But there's also another side of the coin. The more you know about the possibilities of a program and the more you want to make the game look greater and greater, the more time it needs. Using dforce alone in almost every scene takes much more time. And who thinks that dforce is just for cloth simulation is wrong. There are countless of other cool things you can do with it! Saving/loading big scenes takes time. Plus, my lighting system is very complex now. Every camera angle needs a setting change!
Yeah, maybe I worked 1 or 2 hours more per day at the very beginning. So, now 10-12 hours per day and at the beginning 12-14. But someday you understand that this is a marathon and not a 100 metres race! For half a year I'd like to fly to my relatives and relax for at least 4-5 days! Plus finally move to my new apartment! So, it's also in my interest to finally finish that freaking update!
This is still not my statement. After my next update I will give you a detailed insight into my work/life and why it's so difficult to get some help in my case.
And there will also be a poll about switching from 720p to 1080p where I will specify what this will lead to.
This post is public, so pay attention on what you write in the comments. Inappropriate comments and trolling s**t will be deleted! So don't even try!
because in this forum i can post a statement/opinion even without beeing a PatreonYou aint a Patron so why the post?
I think he hasn't offered any solutions but hey I'm not paying a dime for this game so if it takes 5 months or 5 years for an update it's his and his patreon's problem not mine I'm just trying to help the guyAccept his/Patrons solution or move on to another game simple
Dialogue and renders generally go hand-in-hand because each new dialogue line also comes with a render to go with it, like a slight change in a character's facial expression or the position of their arm. Therefore, if the dialogue gets cut down, then the renders will be reduced as well.I didn't realise that this update is the biggest to date,even bigger than the demo.He may cut down on the dialog but I have serious doubts that he will cut down on the renders.
I also think that I could enhance the art quality a little bit further
Why bother doing this as his game already looks stunning.?
This is one of the reasons as to why I have serious doubts about him reducing the renders or dialog.
I still have my doubts.I hope that I am wrong.Dialogue and renders generally go hand-in-hand because each new dialogue line also comes with a render to go with it, like a slight change in a character's facial expression or the position of their arm. Therefore, if the dialogue gets cut down, then the renders will be reduced as well.
He has offered to cut down on renders and dialog,if he keeps his word on that.I think he hasn't offered any solutions but hey I'm not paying a dime for this game so if it takes 5 months or 5 years for an update it's his and his patreon's problem not mine I'm just trying to help the guy
We are on day 11.And you are in some huge mistake to think that day 29-30 will be in 2 years.Try with 7-8 or even 10+We are only on what day 13-14 in game? And there's potential Sophia won't have sex with someone till day 29-30? Damn that's 2 years away!
Let's hope my second prediction(1-10 Setptember) will be correct.I had hoped for an August release as many of us here did but I guess an ETA of early September is not too long to wait.
Dam L&P get your shit sorted
I was just kidding, I know to get to day 29-30 we are looking at 10-20 years down the roadWe are on day 11.And you are in some huge mistake to think that day 29-30 will be in 2 years.Try with 7-8 or even 10+
Let's hope my second prediction(1-10 Setptember) will be correct.
Well, L&P says that this update is around 1300 renders, and we know that with this game each line of dialogue usually has a render because for each line a dialogue a facial expression might change, or the camera angle might change to focus on another character, or the character might shift the position of their body, arm, head, etc.I still have my doubts.I hope that I am wrong.
finally alyssa naked.September to find out what our precious does after the incident
Well hopefully we will know more come September.Well, L&P says that this update is around 1300 renders, and we know that with this game each line of dialogue usually has a render because for each line a dialogue a facial expression might change, or the camera angle might change to focus on another character, or the character might shift the position of their body, arm, head, etc.
If L&P were to write just 800 lines of dialogue, then it would only require around 800 renders, so there's the reduction right there.
However, the main issue is how does L&P take a full day like Day 11 which, when combined with this 1st half, will be around 1800 renders (the first half of Day 11 is just 515 renders), and make the next full days less than in order to produce full day updates instead of half-days? This is what L&P needs to solve and they conceivably could do this when you consider that the first part of this day was around half the number of renders of the 2nd part, so it's entirely possible that L&P could do a full day in around 1000 renders.
In order to do this, of course, they need to not go overboard with the writing, because if they can produce 1300 renders for a half-day update in 5 months, then they can presumably produce 1000 renders for a full day update in 4 months.
Didn't I say that Alyssa ,while wearing her strap on ,is chasing Sophia naked around the mall.oops I badfinally alyssa naked.![]()
AHAHAHAHYou must be registered to see the links
Expect it rather around the beginning of September.
If I was to guess he's more likely to make another attempt at getting patrons to accept quarter day releases.These long explanations can be perceived as excuses. What L&P should do is hire someone to help him with the game, like all developers do when the VN gets too big.
In my opinion, that is the main problem that L&P has, the time it takes to give new updates, it is 30 playable days and we are going for day 11, let's add to this that this year we will only have 2 updates that make only one playable day,it's too much,the VN is great and I don't think people will lose interest even after Sophia is totally corrupted and she has fucked Dylan and Ellie(to quote someone)beacuse the story is solid, what is really killing AwAm is the delay IMOIf I was to guess he's more likely to make another attempt at getting patrons to accept quarter day releases.
Corruption games all have the same problem, how do you maintain interest once the corruption has happened? It just becomes an endless series of sex scenes. See Elena's Life for example.
At some point this developer will be trying to get people interested in his next project - who's going to sign up for something that takes many years to get anywhere? Slow burn, tease and gradual corruption are all totally fine with me but this is a few months short of 3 years since it started and we can suppose the developer started some time before that again.
Only the 3 events yoga,Ellie/Julia and Sophia/Alyssa are almost 1100 renders.Pretty sure that the whole update will be more than 1300 renders.Maybe even something like 1500.Well, L&P says that this update is around 1300 renders, and we know that with this game each line of dialogue usually has a render because for each line a dialogue a facial expression might change, or the camera angle might change to focus on another character, or the character might shift the position of their body, arm, head, etc.
If L&P were to write just 800 lines of dialogue, then it would only require around 800 renders, so there's the reduction right there.
However, the main issue is how does L&P take a full day like Day 11 which, when combined with the 1st half will be around 1800 renders (the first half of Day 11 is just 515 renders), and make the next full days less than that in order to produce full day updates instead of half-days? This is what L&P needs to solve and they conceivably could do this when you consider that the first part of this day was around half the number of renders of the 2nd part, so it's entirely possible that L&P could do a full day in around 1000 renders.
In order to do this, of course, they need to not go overboard with the writing, because if they can produce 1300 renders for a half-day update in 5 months, then they can presumably produce 1000 renders for a full day update in 4 months. This would quite literally cut development time in half because 19 full day updates every 4 months would take around 6 years, as opposed to the half-day updates every 4-5 months which would take 12-15 years.