katsuminakagawa
Newbie
- Apr 3, 2017
- 52
- 27
- 54
Another 3 min update, will come back to this thread in one year, maybe there will be enough content for 20 mins at least.
I'm sorry but for the rapist guys what choice did you do the next day in the your saved file?I post a save just at beginning of day.
Good Wife: 3
Filthy: 42
Lesbian Temptation: 12
Dylan: 16
Ellie: 10
Sam: 24
Patricia: 7
I think the core problem is not the speed in which the game events unfold. That kind of slow burn is actually refreshing and unique.Pretty poor attempt at an update if I'm honest, there is barely 10 minutes of playtime and that includes reading all the text.
I had a lot of time for this dev after the initial release of this game. But after a promising start, things have gone downhill ever since. The endless teasing and overall lack of adult content are beginning to annoy,
It is the same with every update. He is gaining more patreons per month than he is losing so overall I would think most people enjoy his work.so much so that I have cancelled my Patreon. I wasn't the only frustrated patron either.
Thanks for the suggestion!All those errors can be "managed". Just enable developers console (by using unren - you will enable using SHIFT+O during the game) and then a few screens before that error just open the console (SHIFT+O) and type the name of the variable in your error, which is not defined (day13_Sophia_Ellie_shared_fitting_room is your example) and add = 0 or = 1. So full sentence will be day13_Sophia_Ellie_shared_fitting_room = 1 - this means (i think) that Sophia was in fitting room with Ellie. = 0 means she wasn't. I hope i am right, but i avoided all errors using it. Press ENTER and then press ESC to return to the game and continue. If you encounter another "not defined" error - use the same procedure. I used it three or four times in this update. Beware - all characters as case sensitive.
Dude that Sam peeking event went by in a flashQuickly?!?!?
That, however, was the only event that would have deserved more renders. Overall I think it's good that he finally seems to get a bit more mileage out of the amount of renders he puts into every update.Dude that Sam peeking event went by in a flash
Yea, you are probably right. So in the console, in case of error, type:I don't know if it makes any difference or not, but most variables that are tested in this game use 'True' and 'False' rather than '1' and '0', per the Variable Viewer. Perhaps the program treats both sets of values equally. I don't know. But I used the former set, just to be safe. It seems to work fine that way.