ashitanojoe
Engaged Member
- Oct 20, 2019
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I think you don't know what real time rendering means.Actually not :
for both things you need to record models but the game like Twist wasting billion times more cause you are set in 3D world , and movable in game camera likewise models taking more times to render objects around itself or around that3D model = more times needed to create a scene than sand crap static background with imported DAZ model none movable only frame by frame cartoon way of movement .
More and more games with 3D open world are 100+ gb do you ever question why ??
If static wallpaper background is difficult more than 3D surroundings , why UBISOFT not quit their open world games and just do SAND SHIT JPG BACKGROUND WITH NO MOVING CHARACTERS OR 3D MODELS LOL![]()
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This is an example of real time rendering. It's from a more advanced software than Unity, called Unreal, and its new MetaHumans function, but still works for the example:
That's a 45 seconds animation. How much time took to that guy make that animation? 45 seconds. The software renders in real time, it does it automatically.
Now do the same animation in Daz, how much time it will take? Many, many hours. Because you need to work manually one frame at the time: you move an eyebrow a bit manually and then export that render, do the same thing again and again (moving the other face parts too), until you have 1350 renders (45 second x 30 renders, each second requires 30 renders).
Unreal MetaHumans is the future without a doubt. It will simplify the work time enormously, but it seems that right now has certain limitations. In the meantime, one dev here said that is working in a project with that tool https://f95zone.to/threads/future-project-with-metahumans.85789/