- Aug 23, 2020
- 2,533
- 12,185
I totally understand what you're getting at, and they're valid criticisms.I can agree with this. However, the 30 day time frame is then in conflict with slow corruption. If he had structured this over a greater time frame it would be more believable. He could have easily skipped whole weeks, months as any story line progressed as he desired. He did not and the result is this horrible production rate with a story that has so many paths it is exploding out of control and realism. The only slow is the production. The reality, in game time, is in less than two weeks Sophia is on the edge of sleeping with multiple characters, flashing herself to everyone and yet two weeks ago she freaked at her undies being seen on the floor. She is taking super leaps not baby steps.
He has an interesting concept that had some serious possibilities that he has missed the target on. Step back and think of the speed of this slow corruption that isn't. I think of how so much of this could have been avoided if he had a team supporting him, as he planned. I am always surprised at this process that really points to an incomplete story and how that could have prevented so many of these issues. The production rate alone would have been improved.![]()
To some extent I guess I'm willing to give leeway and consideration that honest mistakes were made. He's a first time game developer who has made errors. I have long said that starting Sophia off so sexually naive was a mistake. This mistake was compounded by the decision to set the game across 30 days. I think it's important that we keep in mind that any developer is allowed to make mistakes, and that not all mistakes are as easy to fix as we think. Sometimes you're better off sticking with the error because fixing it can cause other problems. I don't know the in-and-outs of game development, and neither do I know what he plans for the future, and since he doesn't seem to have any time jumps planned I have to believe that he's determined that they aren't practical. Otherwise, you're right, time jumps would fix a lot of the game's issues with pacing.
But I'm also willing to accept that this is a work of fiction and is supposed to be entertaining. Everyone has their threshold for suspension of disbelief, how much they're willing to accept from a story before it becomes too outrageous to accept. It's like watching Star Trek, you suspend your disbelief for faster-than-light travel because otherwise everything is impossible to accept. I'm willing to suspend my disbelief on certain elements of the story because it's just a game and sometimes it's better to have fun than strict accuracy. But things like the second side-job have really pushed me to my limit, and have opened the door for me to express criticism. I agree with you in the sense that his choices and mistakes are beginning to pile up and compound on each other, and that opens the game up to severe criticism.
But again, I think all of this could be greatly mitigated if the relationship between the dev and the audience weren't so openly hostile. If he was more active on his Patreon, and on forums like this, and communicated more clearly with the audience about his choices and design philosophy, it would go a long way to improving the overall climate. I would love to hear him explain why time jumps aren't planned because even if I disagreed with the decision at least we would have a reason. I would love to hear him talk about changes he'd make to the game's structure if he knew then what he knows now. A lot of devs have these conversations with their audience, but of anyone I follow none are as cryptic or standoffish as L&P. And that's resulted in a terrible cycle where he operates largely in secret, and shuns this community. I'm sure he still lurks around here and he probably rolls his eyes at everything we say, but I really do wish he'd participate more- even if in the short term he received some withering criticism. Long-term I think it would work out really well for him and it would make this thread less toxic because, less admit, this thread has gone off the rails more than once.