I enjoy certain aspects of this game quite a bit. I do have some suggestions though.
1.The feminization hyno should be about women's clothes and mannerisms only.
2. White Cock/ Black Cock are already separate choices, Cum should be its own category in the hypno list like Anal play already is.
3. When you first get the app there are choices that should be put back in the list if you want turn your wife or somebody else into someone that is completely devoted to you, as per the Obedience choice and Fidelity choice. The Corruption choice should also make a comeback as a way of making your wife or someone else more lewd/kinky but only with the MC. Hot Wife and Cheating and Group Sex are all choices, Corruption should be too. the person can be corrupted without being an exhibitionist or wanting to cheat on the MC or their spouse or have group sex. Corruption could simply mean that the person is more willing to engage in fetishes with the MC or their spouse.
All in all, the game is fun, except for the grind in the early game before you get to make decisions and then the grind trying to make money to pay off the debt. Speaking of the debt, one of the ways to get money is to sell photos of the wife but the option to ask her to send pics doesn't pop up. It used to, but since the update I haven't seen it.
You write about interesting game elements, but these elements, like pictures, need to be hung on the walls, and the walls need to stand on a foundation!
The foundation of any narrative is the image of the hero (his psychotype)! This is the basis of foundations!
To work with an image, you need to at least create it and be able to get used to the image.
If the image is created and you are able to get used to it and feel this image, you will not have problems with the lines that the hero should say or the actions and decisions that the hero can make in a long or multi-linear narrative. This will allow you to smoothly lead the reader (player) along the script. If you lose the image, the logic of the narrative is lost, inconsistencies and contradictions arise that knock the reader out of understanding the plot. Interest is lost!! You know there is such a phrase - "I read in one breath." If the game goes in one breath, if there is INTEREST, then there are subscribers and supporters and those willing to help and support the project!
The author needs to start with understanding those he is talking about!!
With understanding their actions, their desires and thoughts. Start with creating images for the main characters and active supporting characters!!!
Then Alpha will remain alpha and will not turn into an amoeba by half of the plot! The submessive image will remain submessive.
The player will be able to experience the emotions of all the proposed options, imagine the events from different points of view.