RPGM - Completed - Abnormal Condition [Final] [Octopig]

  1. 2.00 star(s)

    armedvinyl

    Bog the experiencethat could be somewhat interesting down with the standard asinine Rpgm combat and you get this mediocre, disappointing thing.
    The interesting possibilities of the setting being with incantations, parasites and such gets diluted down with a lot of uninteresting dialogue or fetch quests. I don't know what more to add or say about it I'm drawing a blank on how bland this ended up being. It immediately makes you feel like you're going through the motions and even the lewd stuff doesn't knock you out of that.
  2. 2.00 star(s)

    myjammies

    I was intrigued by both the name and the preview pictures so decided to play this out. My expectations from the game where that it would play similarly to Mission Mermaiden - i.e., the protagonist will get inflicted by some statuses due to either combat losses or event scenes; this will result in some sluttiness ensuing. I expected tedious RPGM combat but with enough gameplay apart from it that would make this a solid HRPG experience. Regrettably, the game disappoints on most fronts. The CGs aren't that good. The gameplay is even worse than regular RPGM despite having a different take on combat and most of the game is bad ends which means you have to start over.

    The translation is adequate enough. You certainly won't find Shakespearean writing within but you get the gist of what's going on despite a lot of confusion between who's talking and errors in he/she and our protagonist getting called Mister Shizuka every now and then. Nonetheless, the translation works and the story is all right for an H-Game. Someone has gotten some magical items and is using them to torment the muggles. You, a smart, socially awkward cinnamon roll, will investigate. Regarding the protagonist - I've put several protagonists through hell over several games but honestly, this little high school girl exudes a lot of must prottec vibes and I really wasn't able to complete the game because I didn't want to put her through shit (and because the game sucked).

    The gameplay is where everything absolutely falls apart. First, pressing shift will turn you into the Flash as you zip through the tiny map without any control over your speed. An odd bug. Second, there's a lot of shiny stuff that you can interact with but only from certain angles. The map is also ridiculously small with barely anything. I don't mind a lack of window dressing but this world is absolutely bereft of any detail. Neither the warehouse nor the school have any sort of exploration options. You essentially talk to each NPC, who give you a fetch quest, and completing that quest grants you a random armour item. And this randomness, both in terms of quest rewards and buying is unfortunate because you desperately need the armor items.

    Some NPCs are evil and will trick you, for example - painting a lewd crest on you. Does the game then let you regain control of the character and you have to navigate the world with treacherous curses or abnormal conditions? Nope. You get pelted with MTL dialogue and are granted an option at the end. Most of the options result in bad ends. They're not immediately obvious because of the previously MTL'd dialgoue but you can get a good idea of what leads to a bad end. Essentially, there is no gameplay on the abnormal condition side. You either get fucked to hell and get a bad end and end up back before you got the condition, get a game over, or navigate the treacherous curse. Now there are several things that are absolutely bullshit about this loop. First, if you get a bad end and are returned to before getting the condition, you have to suffer the entire tome of dialogue once again to get to the point where you made the wrong choice. Ah, you say, but you can save before selecting your option so as to not suffer the dialogue. True, you can. But then the gallery remains locked. Rendering your herculean efforts to suffer the horrible dialogue pointless.

    So we've established that the primary loop is awful. But what if you choose the correct option and don't get the condition but fight instead? Well, you're still shit out of luck. Because the enemies are ridiculously overpowered and will one-shot you pretty easily unless you're playing on easy. You can equip the aforementioned RNG armor to lower their attacks but their one special attack is enough to wipe you out even with 100% resistance to their damage. This is an absolute shame because the combat idea is novel. You choose attacks and then get a timing bar. If you manage to stop when the cursor is in the red, you dodge the special attack/manage to land your attack. Otherwise you fail. Nonetheless, the timing video for surviving the special attack is very very short. Easy to miss and get pummeled. There's also a physical attack but it does 60-ish damage when the boss has health of upwards of 10,000. IDK why it was even included.

    In short, the game is a mess. It's buggy. The translation isn't all that. The combat is awful. The gameplay loop is terrible. This is a damn shame because the idea of dealing with lewd statuses or effects such as whore crests or hypnotizing books is absolutely spectacular. However, it is implemented in a horrible way. Stay clear.