The main issue with this game lies in the gameplay loop, as is often the fact with many sandbox games. There's a few too many systems, windows, locations to go through manually that are way too annoying. Furthermore, the game suffers from a thing that is so incredibly prevalent in games like these that starting from this review I will refer to it as the "iterative development syndrome". The game has a phone system where the phone tells you exactly where you need to go to progress the overall plot. This is obviously done in a way that the developer can add events to the game and pump out new versions, and the goals get added to the phone on the next batch - so the phone pops out the woodwork with say, 6 events, and after completing all 6 of them you're met with another 6, and so forth. This happens because of the iterative development cycle, of course, where we push out new versions with X events before moving forward. This however creates for a very distinct "stop-and-go" feeling in the progression and overall feeling of the game, as it is CLEAR to the reader/player that things were added/made in "batch", and it makes the game sorely lack fluidity.
Other than that, at one point fairly early in the game, I was made to raise a characters' love meter to 50%, and it took me around 3 to 4 in-game days of this exact gameplay loop:
Click Map -> Click Market -> Click Shop -> Click on Flowers * 5 -> Click red X to close shop -> Click Map -> Click School -> Click on Char Portrait -> Click on gift button -> Click on flowers -> Go through dialogue -> Go back to gift button and repeat this 4 more times -> Leave -> Skip time twice -> Go to library -> Click char portrait -> Click the Teach option to gain 50 -> Click Map -> Click Home -> Click the movement button -> Click My Room -> Click Sleep.
Repeat 3-4 times.
Do you see how insanely annoying this is? Can you look at this and genuinely say something good about this at all? No. You can't. It's boring as fuck.
To the games' merit, the main story is actually kinda interesting! I like the character models and the overall plot progression (given there's not a lot of agency of where the story is going being given to the player but that's kind of a non-issue to me), the english quality isn't perfect but it isn't bad and it is understandable - albeit at one moment, I hilariously clicked "Cowgirl" on a scene and was met with a Doggystyle scene instead so there's that. There is some music, but nothing I can recall that is too outstanding or catchy; nonetheless, it is a definite plus that it's even in the game at all.
Realistically I should be giving this a ~2.5, that I would usually round down to a 2. However, I feel like this game shows a decent amount of promise and care from the developer, and I like the overall theme enough to look past the annoyances of the gameplay loop to actually enjoy some of the storytelling aspects of this. I'm putting faith in the developer and placing this at 3 instead; despite everything, I did enjoy myself, and that's the point of games.