RPGM - Completed - Abyssal Agent Alyss [v1.0] [Azurezero]

  1. 1.00 star(s)

    aiinomegami

    The art style is nice but the rest of the game is a kind of pain I wouldn't desire upon anyone...

    Painfully slow movement, a ton of enemies, awful combat, and even though there isn't any grind the game itself feels like it... I gave up after 2 hours, and that's a lot considering I got soft-locked due to a bug that crashed the game over and over again.

    I really wanted to like this game but other than the art the game has nothing more going for it...
  2. 2.00 star(s)

    Every1sGrudge

    [Rev @ v1.0]

    Meh.

    Art's meh. Simple yet passible, but the perspective and/or the window resolution squash everything. Animations would be better with more frames.

    Writing is meh. MTL or poor translation on top of deliberately B-grade dialog. Scenario's novel enough but there's no time for any meaningful characterization.

    Porn's fine. There's missed potential in having teammates get abducted when they're defeated in fights, but since there's no progression to kinks or corruption it means nothing beyond having to backtrack through maps full of more RPGMaker battles to get your team back for the boss.

    Gameplay's where the stars really fall off. Game's insubstantial, engine is a hackjob on the RPGMaker default, battlefuck is token and poorly balanced. Bugs are everywhere and some of the default keybinds are messed with for no reason beyond deactivating the ten-key and annoying me. The one upside of not having a random battle ambush you every 3 steps is only present for the OnDefeat scenes, and there's a reason later RPGMaker releases allow always sprinting.

    TLDR: Not even worth the tiny amount of completion time.
  3. 1.00 star(s)

    smithsmithsmith

    Short, buggy and frustrating, there's not much to recommend here. Story is simple, you're a demon policewoman investigating a string of disappearances. You investigate a warehouse and a water treatment plant (both on the same map and nearly next to each other), beat up the ring leaders, game ends.

    The combat is fairly standard battlefuck but there's not enough effort put into it. You can't level up, you can't swap most of your gear, and enemies only drop healing items which probably won't even cover the health lost in the battle. Avoiding it completely is the best option, but if that's what they intended I don't know why there's even battlefuck mechanics.

    Three animations for the two player controlled characters and a couple of cg scenes. The scenes are very short, one in particular just saying "and then they got fucked forever" with no more description. There is a gallery, but one of the scenes there softlocks you, so I hope you saved before clicking anything.

    Which brings me onto bugs and weird choices. For a start there's no options menu, the usual spot in the menu is just a blank space. Hope you enjoy holding shift to run, oh but don't do it too much. Running over one area in particular confuses the game into thinking you're on a different elevation, so you run into invisible walls until you go back and walk over the bugged spot. Also don't hold shift as you exit cutscenes, since that seems to replace your running speed with your walking speed until you hit the next cutscene. The battlefuck animations also break sometimes, staying on the screen after they should have ended.

    TLDR: One hour not very well spent. None of the scenes have enough substance or build up to be worth it, bugs were way too common, combat is slow and pointless.

    EDIT: I have been corrected, there is no options in that menu by default in RPGM XP, the removed line was for formations.