[Rev @ v1.0]
Meh.
Art's meh. Simple yet passible, but the perspective and/or the window resolution squash everything. Animations would be better with more frames.
Writing is meh. MTL or poor translation on top of deliberately B-grade dialog. Scenario's novel enough but there's no time for any meaningful characterization.
Porn's fine. There's missed potential in having teammates get abducted when they're defeated in fights, but since there's no progression to kinks or corruption it means nothing beyond having to backtrack through maps full of more RPGMaker battles to get your team back for the boss.
Gameplay's where the stars really fall off. Game's insubstantial, engine is a hackjob on the RPGMaker default, battlefuck is token and poorly balanced. Bugs are everywhere and some of the default keybinds are messed with for no reason beyond deactivating the ten-key and annoying me. The one upside of not having a random battle ambush you every 3 steps is only present for the OnDefeat scenes, and there's a reason later RPGMaker releases allow always sprinting.
TLDR: Not even worth the tiny amount of completion time.
Meh.
Art's meh. Simple yet passible, but the perspective and/or the window resolution squash everything. Animations would be better with more frames.
Writing is meh. MTL or poor translation on top of deliberately B-grade dialog. Scenario's novel enough but there's no time for any meaningful characterization.
Porn's fine. There's missed potential in having teammates get abducted when they're defeated in fights, but since there's no progression to kinks or corruption it means nothing beyond having to backtrack through maps full of more RPGMaker battles to get your team back for the boss.
Gameplay's where the stars really fall off. Game's insubstantial, engine is a hackjob on the RPGMaker default, battlefuck is token and poorly balanced. Bugs are everywhere and some of the default keybinds are messed with for no reason beyond deactivating the ten-key and annoying me. The one upside of not having a random battle ambush you every 3 steps is only present for the OnDefeat scenes, and there's a reason later RPGMaker releases allow always sprinting.
TLDR: Not even worth the tiny amount of completion time.