Unity - Completed - Abyssal Corruption [v1.01] [Suniiru]

  1. 3.00 star(s)

    Eidolic

    It's a roguelite deck builder with a timer. I feel like there may actually be something to the game if it weren't time based and instead turn based. That way the player would be able to appreciate the fairly high quality visuals. Instead, you spend most of your time clicking cards in the corner of the screen as fast as you can until you fail a run. Then you go back to the menu, invest some more, and repeat.

    There is mild progression--the more you invest between runs, the more you unlock, the more you can do. But it doesn't really change the core gameplay much. Ultimately it's another game out of Japan with the standard Japanese suite of "excellent presentation, baffling game design".
  2. 2.00 star(s)

    Praise the Sun420

    Torn between 1 or 2 star but went with two because the game functions, didn't lag, was understandable and isn't a buggy mess. So the program is solid, but the game itself is actively getting in its own way

    The way this is played is you have 5 adventurers who fell into sensory depravity tentacle pits, and you use the passive tentacles and the buffs for them in conjunction with a deck you build as you level up by causing the adventurers' pleasure. This is all in real time and you fail if the timer hits 0 before her sensory magic's endurance. It's alright as a premise but the execution...

    When you level it pauses the timer and passive pleasure tools, but not the deck shuffling cooldown, to give you options of what upgrades you want. The upgrades can be changing the shape of the tentacles targeting the different body parts (One tentacle per, shape doesn't matter stat-wise minus whether they have passives) or increasing the level of what you have as well as getting passives. Problem here is it pauses what's going on and covers the whole screen when the focus here should be the action. I spent most of my hour or so playing this on the level screen.

    The Deck... Well, it's in the bottom right corner which is already annoying cause if you're playing it you're focused on the corner instead of the tentacle pit. Also, minus the buff cards you put in the deck it doesn't tell you what the "attack" cards actually do. They claim they pleasure the girl, but they never give an indication, animation or even a floating number, also since you can never remove cards it's best to wait until you get a magic power upgrade to buy the higher end ones that are actually useful not that the game would tell you those exist.

    To add insult to all these injuries, the game's censored. TLDR, it's really a waste of time, but a functional waste of time. The gameplay gets in the way of the action rather than enhancing the experience.