It's a roguelite deck builder with a timer. I feel like there may actually be something to the game if it weren't time based and instead turn based. That way the player would be able to appreciate the fairly high quality visuals. Instead, you spend most of your time clicking cards in the corner of the screen as fast as you can until you fail a run. Then you go back to the menu, invest some more, and repeat.
There is mild progression--the more you invest between runs, the more you unlock, the more you can do. But it doesn't really change the core gameplay much. Ultimately it's another game out of Japan with the standard Japanese suite of "excellent presentation, baffling game design".
There is mild progression--the more you invest between runs, the more you unlock, the more you can do. But it doesn't really change the core gameplay much. Ultimately it's another game out of Japan with the standard Japanese suite of "excellent presentation, baffling game design".