First of all, what stood out for me was the quality issues of the game itself. It has some weird bugs and behaviors, even for an RPG Maker game. For example: You can't go from one area to another as long as there are messages from NPCs being displayed. And animation speed is tied to the monitor refresh rate, which is a beginner programmer mistake, but made even worse by the fact that screens with higher refresh rates are common these days.
The art and story are decent. (I liked the plot point about younger pregnancy being legal and even encouraged, which allows for some interesting situations.)
The gameplay consists of 2 main parts: The Roaming/Quest part, and the Sugar Daddy management part.
The Sugar Daddy part, necessary for currency and points needed to unlock items, is tedious, and with slow progression.
The Roaming part often lacks clear indication of what you can do to progress, requiring the user to roam the entire map repeatedly.
Overall: It had potential, but suffers from the creator's lack of programming experience, and from bad gameplay decisions.
The art and story are decent. (I liked the plot point about younger pregnancy being legal and even encouraged, which allows for some interesting situations.)
The gameplay consists of 2 main parts: The Roaming/Quest part, and the Sugar Daddy management part.
The Sugar Daddy part, necessary for currency and points needed to unlock items, is tedious, and with slow progression.
The Roaming part often lacks clear indication of what you can do to progress, requiring the user to roam the entire map repeatedly.
Overall: It had potential, but suffers from the creator's lack of programming experience, and from bad gameplay decisions.