Overall an interesting game. The writing is competent and the characters are interesting. The game features two routes, which is explained in the game's original post, but not conveyed very well in the game itself when the big moment actually happens, as this is the major decision that affects which path you go with.
The game seems to be primarily a kinetic novel, as most of the other choices available to you seem to be cosmetic. For example, you have the option to be assertive or passive in responding to some asshole bothering you on a train. Regardless of what you pick, however, you end up getting punched in the face, and there doesn't seem to be any long-term consequences of that decision. However, in a series of other encounters with a pair of twins, you can choose dialogue options to favor one of them for additional interactions. While I liked having the choice, I was reminded of these moments of freedom and player agency in other situations on either the Dom/Sub paths. Specifically, how I didn't really have a similar level of agency. It'll be interesting to see how this continues in future versions of the game.
All that aside, I also thought the anime-esque fight sequences were an unexpected, if not welcome, surprise for a game like this. The fights are comically brutal, and overusing these could backfire in the future if they're used in lieu of other communication methods.
Lastly, character dialogue was especially amusing. I enjoyed the savage banter that both of the twins exchanged in all of their encounters.
Overall, it's worth playing and following, but the dual-route nature of the game does mean additional work. As such, the version of the game I played ended a short time after beginning either path.
The game seems to be primarily a kinetic novel, as most of the other choices available to you seem to be cosmetic. For example, you have the option to be assertive or passive in responding to some asshole bothering you on a train. Regardless of what you pick, however, you end up getting punched in the face, and there doesn't seem to be any long-term consequences of that decision. However, in a series of other encounters with a pair of twins, you can choose dialogue options to favor one of them for additional interactions. While I liked having the choice, I was reminded of these moments of freedom and player agency in other situations on either the Dom/Sub paths. Specifically, how I didn't really have a similar level of agency. It'll be interesting to see how this continues in future versions of the game.
All that aside, I also thought the anime-esque fight sequences were an unexpected, if not welcome, surprise for a game like this. The fights are comically brutal, and overusing these could backfire in the future if they're used in lieu of other communication methods.
Lastly, character dialogue was especially amusing. I enjoyed the savage banter that both of the twins exchanged in all of their encounters.
Overall, it's worth playing and following, but the dual-route nature of the game does mean additional work. As such, the version of the game I played ended a short time after beginning either path.