The art is very well done. Great use of color, shading and line work with really nice poses. Lot's of interesting details and creativity in outfits and facial expressions.
The rest though is a bog standard boring walk point a to point b RPGmaker content.
The story is awful. The RPGmaker areas are pure RTP / typical asset packs, no lighting, parallax or thoughtful design in the areas at all - they have extreme low effort in their design / decorations. The RPG "mechanics" are non-existent.
This is barely a game.
If I was the creators I would probably redesign the entire story / game pacing / game levels - go quality over quantity, make the levels match the art style of the portraits / cutscenes. This could take pressure off your artist by creating more "game" to offset the huge cost of Art : Gameplay you have right now where you've basically got an empty RPGmaker game that walks you from cutscene to cutscene making updates / content creation for the game very very expensive.
If all of that is too much work or the artist is also making the levels / gameplay - then just switch to renpy and save yourself the time pretending to make a RPGmaker game.
The rest though is a bog standard boring walk point a to point b RPGmaker content.
The story is awful. The RPGmaker areas are pure RTP / typical asset packs, no lighting, parallax or thoughtful design in the areas at all - they have extreme low effort in their design / decorations. The RPG "mechanics" are non-existent.
This is barely a game.
If I was the creators I would probably redesign the entire story / game pacing / game levels - go quality over quantity, make the levels match the art style of the portraits / cutscenes. This could take pressure off your artist by creating more "game" to offset the huge cost of Art : Gameplay you have right now where you've basically got an empty RPGmaker game that walks you from cutscene to cutscene making updates / content creation for the game very very expensive.
If all of that is too much work or the artist is also making the levels / gameplay - then just switch to renpy and save yourself the time pretending to make a RPGmaker game.