I've been playing the game for about an hour now—the Itch version, that is (because if I can play something in-browser, I'll opt to do that instead)—and currently have it going in another window, and it's certainly a perfectly capable idle game. Nothing really makes the game stand out above the others, but there's nothing here that would qualify it as an awful game... just an extraordinarily easy, sometimes frustrating one.
Starting out for the first time, it takes a great deal of time to build yourself up. As an incremental idler, it can be a tiny bit annoying that you can only upgrade your different parameters so much whilst fighting off the waves themselves, earning "gold cash" to later upgrade your character and office's base elements like attack strength or fire rate in the main menu. Once you finish getting your stats like "parcel volume" and "delivery speed" and so on up to a respectable level, all you can really do is just let it sit in the background and let it play on its own while you go about doing other things.
The problem with the game, and the reason I believe it was abandoned, is that there's no real growth potential of the game itself. The only thing that you can really change to alter your play experience is the girl who stands at the side of the screen doing nothing, which is an allusion to a presumably scrapped system where different girls have different skills (which I found myself rarely using except in the last few levels before my demise). If there was at least some in-game interactivity with her while the idle portion of the game does its own thing, it might be a different story, but I can't judge something for what it doesn't have. At best, the game is really only average: still "playable" in the sense that a round could easily take you a half-hour of doing next to nothing, but hardly exciting. It is, in the most affectionate terms I can muster, a paint-drying simulator, but at least they used a pretty color of paint.
Starting out for the first time, it takes a great deal of time to build yourself up. As an incremental idler, it can be a tiny bit annoying that you can only upgrade your different parameters so much whilst fighting off the waves themselves, earning "gold cash" to later upgrade your character and office's base elements like attack strength or fire rate in the main menu. Once you finish getting your stats like "parcel volume" and "delivery speed" and so on up to a respectable level, all you can really do is just let it sit in the background and let it play on its own while you go about doing other things.
The problem with the game, and the reason I believe it was abandoned, is that there's no real growth potential of the game itself. The only thing that you can really change to alter your play experience is the girl who stands at the side of the screen doing nothing, which is an allusion to a presumably scrapped system where different girls have different skills (which I found myself rarely using except in the last few levels before my demise). If there was at least some in-game interactivity with her while the idle portion of the game does its own thing, it might be a different story, but I can't judge something for what it doesn't have. At best, the game is really only average: still "playable" in the sense that a round could easily take you a half-hour of doing next to nothing, but hardly exciting. It is, in the most affectionate terms I can muster, a paint-drying simulator, but at least they used a pretty color of paint.