- Jun 9, 2023
- 1
- 0
Hello everyone, I have the idea of starting a story driven sex game on twine, as I have already some ideas for characters paths and how they could be inter-connected. It's not meant to be a main project for me, more of a past time to get some experience at coding and planning games, so now I'm torned between a sandbox, sort of like Degrees of Lewdity, or a branching story/choose your own adventure kind of game, like Student X-Change Program.
While I like sandboxes and the freedom and exploring it brings to the table, I don't want to create a game where you have to spend day after day after day in the same routine to get a required stat level or enough money to advance, it could be balanced with small random events, but still I'm afraid it could end up being tiring, specially for replaying purposes. On the other hand, a choose-your-own adventure type of game would be easier to follow a path you like and get constant content, but may be difficult when connecting them while keeping them different and original enough to not get repetitive, but also not feel like you're playing completely differnet games. I'm fine in both case to have paths block others, but I'd like to give the option to combine some, like to have a partner plot and a work related plot, for example, but some partners won't be available if you choose certain careers, or perhaps will only be available through certain careers.
I know that, coding wise, a sandbox may be more complicated (or at least that's how it seems to me), but also more challenging, while I think the other option could be more of the same that I already know, so even if it's more work, it's something that I'm willing to get into, so that's not as much of a concern for me.
While I like sandboxes and the freedom and exploring it brings to the table, I don't want to create a game where you have to spend day after day after day in the same routine to get a required stat level or enough money to advance, it could be balanced with small random events, but still I'm afraid it could end up being tiring, specially for replaying purposes. On the other hand, a choose-your-own adventure type of game would be easier to follow a path you like and get constant content, but may be difficult when connecting them while keeping them different and original enough to not get repetitive, but also not feel like you're playing completely differnet games. I'm fine in both case to have paths block others, but I'd like to give the option to combine some, like to have a partner plot and a work related plot, for example, but some partners won't be available if you choose certain careers, or perhaps will only be available through certain careers.
I know that, coding wise, a sandbox may be more complicated (or at least that's how it seems to me), but also more challenging, while I think the other option could be more of the same that I already know, so even if it's more work, it's something that I'm willing to get into, so that's not as much of a concern for me.