So I had this idea for a game in mind and I'm looking for some advice on choosing a game engine.
The game itself I plan on having it mostly be point and click, something similar to COC but with actual (AI generated) graphics, all 2D. I also want to make a more detailed and involved combat system (turn-based focus on battle fuck, stuff like that) with different statuses, etc. for the player character depending on what hits them.
I've already ruled out Unreal (not using 3D) and Ren'py (too limiting), and I don't want to make the game on RPGMaker. Currently I'm debating between Unity and Godot, and I just wanted to get some advice on which of the two, and which other engines, I should choose.
As an aside, I would say I'm mediocre at coding. Not a complete noob, but not great at it either. I also have a bit of experience with unity, but I hear Godot is easier to learn.
The game itself I plan on having it mostly be point and click, something similar to COC but with actual (AI generated) graphics, all 2D. I also want to make a more detailed and involved combat system (turn-based focus on battle fuck, stuff like that) with different statuses, etc. for the player character depending on what hits them.
I've already ruled out Unreal (not using 3D) and Ren'py (too limiting), and I don't want to make the game on RPGMaker. Currently I'm debating between Unity and Godot, and I just wanted to get some advice on which of the two, and which other engines, I should choose.
As an aside, I would say I'm mediocre at coding. Not a complete noob, but not great at it either. I also have a bit of experience with unity, but I hear Godot is easier to learn.