Hello everyone. I'm currently struggling to develop a text-based RPG codenamed Project Orwell. I've already came up with the weapon types and tiers along with stats, attributes, elements, Alpha UI, and possible character creation pieces such as hair styles, etc (Big Anime Titties will also be included for the female characters). But, I'm starting to consider how long I should have the player character develop their character's during the opening act. I wanted to implement an immersive creation process that will provide significant backstory before the game truly begins and then allow the player to make the finishing touches before the prologue of the game. I've chosen this method because I don't want to make this project an asset flip and I don't know artists who could help develop the characters, items, environment and monsters that fit in the post-apocalyptic setting that I want to build.
Does anyone have any pointers on how I can cohesively utilize a combat system that features combo attacks like Xenogears while utilizing the element exploitative system of the Shin Megami Tensei games without ruining the balance of the game?
Does anyone have any pointers on how I can cohesively utilize a combat system that features combo attacks like Xenogears while utilizing the element exploitative system of the Shin Megami Tensei games without ruining the balance of the game?