RPGM Abandoned Afterlife [v0.0073] [Novin]

3.60 star(s) 19 Votes

bladestorm91

Member
Jun 16, 2017
107
144
So I finally reached the end of content. The verdict is this could end up being really amazing, but because there's so much stuff left that can be added, it's going to take a very long time until the game reaches completion.

Now for what the game is currently, there's no adult content yet, at least there's none that I have encountered. The game world looks nice, but it's nearly barren. The few NPCs that are around, some if not most are non-interactive. The missions could be better, they are really long since there are a lot of mooks to kill on the map, which you probably should do because you level very slowly and you do need to level.

This is a heavy dialogue game, which I appreciate since I like plot with PLOT, but because of that it can be a real slog. The one thing more I could say is that if the game will get more and more content and side-characters to interact with, then if a day limit is planned for the game it's going to have to be lengthened considerably if not removed, because currently you can't do everything until the end (that then enables saveless free-mode).

As for the fun stuff, the fetishes are quite varied and the future potential of this game is immense. The amusing and satisfing to see stuff is in how the MC changes from all the soul fragments you fuse with him, it's really interesting how he changes mentally and physically. I will probably wait until the game gets a lot of updates until I continue playing it, I don't want to ruin the experience with slow dripping myself.
 

JH737

New Member
Nov 14, 2018
13
1
How do you get past the third key hole of the cloud area, I can not find either of the key pieces

cloud3.JPG
 

bladestorm91

Member
Jun 16, 2017
107
144
How do you get past the third key hole of the cloud area, I can not find either of the key pieces
Just jump to the right, go on to moving cloud, jump right, go up where there's a scene/non-cloud ground, after the scene ends interact with the shiny thing, chose what you want and after that you'll get the key.
 

JH737

New Member
Nov 14, 2018
13
1
Just jump to the right, go on to moving cloud, jump right, go up where there's a scene/non-cloud ground, after the scene ends interact with the shiny thing, chose what you want and after that you'll get the key.

Do you mean, get to the cloud with the red chest then jump right?
 

ScorchXi

New Member
Aug 8, 2017
7
8
Just jump to the right, go on to moving cloud, jump right, go up where there's a scene/non-cloud ground, after the scene ends interact with the shiny thing, chose what you want and after that you'll get the key.
I saw the scene, don't see a shiny thing, {edit, never mind it glitched and i had to reload}
 

lilmagi

New Member
Oct 24, 2017
12
5
You have to go through so much bullshit and dialogue before you get your second body and you have no idea which one you'll get without time-consuming trial and error? It makes sense plot-wise, but it's a horrible design choice.
The game actually has a skip intro feature. If you start a new game with at least one save file, you get this screen:
You don't have permission to view the spoiler content. Log in or register now.
After that it asks you a bunch of question that you would have done in the intro and off you go.
BTW any save file would do. I just skipped the introduction by holding down PageDW and just saved in the apartment (once I gained control).
 

bladestorm91

Member
Jun 16, 2017
107
144
After that it asks you a bunch of question that you would have done in the intro and off you go.
BTW any save file would do. I just skipped the introduction by holding down PageDW and just saved in the apartment (once I gained control).
TL DR: That is great and all, but apart from quickly checking out each classes advantages and disatvantages (plus hair color) I strongly advise anyone who seriously wants to complete the game to not chose that option.

Lengthier explanation/rant: The demerit of "You will not receive any of the experience from the slime boss" or rather not killing all the slimes in that beginning sewer is a serious deal breaker very annoying when it comes to this game. Even receiving fewer pain killers is, though more minor compared to losing out on exp, still a big problem in the early game. This is because gaining level ups is important (specifically the stats that come with it) and every single level-up counts, because the game is not easy if anything else. Also, you gain exp really slowly, you have to grind like a dog and kill a boatload of health sponge enemies before you level up.

This wouldn't be a problem if you could farm continuously respawning mobs all in one time-slot somewhere on some map, but you can't. There are limited amount of mobs in each zone and it takes a day to replenish them, and days are limited. You can't use days just to farm exp and level up, there are plenty of other more important stuff in other non-combat places where you can acquire serious stat boosts and you also need a time slot to fuse with the soul fragments of the bosses you defeat.

Also, you can't take your time, you need to get stronger because you need to kill mission bosses before the arena fights whose dates hang over your head.

Basically, my complaint here is with the mobs, they are merely padding in this game which you are forced to kill and add nothing else beyond that. I think most that play this game would approve if the mobs were seriously reduced in amount and new ways to level up in the game be introduced. Because even if you aren't playing the game just for porn anymore, you certainly aren't here for the bog standard RPGMV combat.
 
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lilmagi

New Member
Oct 24, 2017
12
5
This is because gaining level ups is important (specifically the stats that come with it)
Well the dev with your assessment there:
As far as the party feeling weak is concerned, just to be clear, leveling up will not make your party very much stronger by design. It will nudge things, but it's not make or break in terms of stats and won't help you massively. Leveling up is more something you do to access new training events to then increase your stats, or to allow your party members to get new stats and abilities through their event line (Atm, the two are not attached for Sybil and Erin).
.
Now personally I somewhat agree that the enemies seem to just be there for the padding, especially in the cloud dungeon. As oncce you got the pattern down on what abilities to use and in what order, you can breeze through them. but there are so many of them that it just becomes annoying.

Honestly, If you feel this strongly I would suggest to go to the and write that, I doubt the dev checks f95zone.
 

JH737

New Member
Nov 14, 2018
13
1
Just putting this out there, I have gotten through all the games content that there is so far, and I like what is there is, so I thought about it and subscribed to the creators Patreon page if you want to see them continue to make this game great maybe think about doing the same.
 

bladestorm91

Member
Jun 16, 2017
107
144
Well the dev with your assessment there:
.
Now personally I somewhat agree that the enemies seem to just be there for the padding, especially in the cloud dungeon. As oncce you got the pattern down on what abilities to use and in what order, you can breeze through them. but there are so many of them that it just becomes annoying.

Honestly, If you feel this strongly I would suggest to go to the and write that, I doubt the dev checks f95zone.
Fine, I'll check the forum and if I feel like it I'll write down similar thoughts on the game.

As for the dev, he can disagree, but the level-up screens literally speak for themself. Even one point (besides hp & mp) each level-up is huge, sometimes all of it increases, sometimes it excludes MAT & MDF, sometimes ATK & DEF, but it's still a lot and helpful.

The training usually adds something like 5 to 8 points in only one or two stats, it's a huge buff mind you, but the overall distribution of stats that levels provide are a far sturdier source of strength.
 

Deleted member 440241

Active Member
Feb 14, 2018
755
1,617
Fine, I'll check the forum and if I feel like it I'll write down similar thoughts on the game.

As for the dev, he can disagree, but the level-up screens literally speak for themself. Even one point (besides hp & mp) each level-up is huge, sometimes all of it increases, sometimes it excludes MAT & MDF, sometimes ATK & DEF, but it's still a lot and helpful.

The training usually adds something like 5 to 8 points in only one or two stats, it's a huge buff mind you, but the overall distribution of stats that levels provide are a far sturdier source of strength.
Fusing with soul fragments is supposed to be the main powerup of this game, and it does do a lot more than leveling up. I'm only level 7 and I've reached the end of current content. Not sure what level you are, but if you're actually grinding I'd have to assume you're at least level 10.
 

bladestorm91

Member
Jun 16, 2017
107
144
Fusing with soul fragments is supposed to be the main powerup of this game, and it does do a lot more than leveling up. I'm only level 7 and I've reached the end of current content. Not sure what level you are, but if you're actually grinding I'd have to assume you're at least level 10.
Yup, 10. But I'm assuming the gap widens the more days and missions there will be in the game.
 

manscout

Well-Known Member
Jun 13, 2018
1,185
1,857
For whatever it is worth, the game isn't exactly min-max friendly when it comes to getting EXP. Sure, the number of mobs you can fight without spending in-game time on extra dungeon visits and on extra training sessions is limited, but the battle you get when you touch a mob is random, and different battles give different EXP rewards.

Unless you plan on save-scumming before every mob until you get the battle that rewards the most EXP, you will be missing out on some potential EXP. I don't think the dev is gonna give any rewards for obssessively killing every single mob you can, but I also think they don't want you skipping as many mobs as you can afford to, they probably just want you to be "thorough enough" but that can be arbitrary.

I think the ideal solution would be to have Ory give an evaluation on your progress every week after the Arena fight, she could say something among the lines of "you're developing worse than expected" if you're underlevelled, "about as well as expected" if you're around the level the dev expected, and "better than expected" if you're overlevelled.
 

Deleted member 440241

Active Member
Feb 14, 2018
755
1,617
For whatever it is worth, the game isn't exactly min-max friendly when it comes to getting EXP. Sure, the number of mobs you can fight without spending in-game time on extra dungeon visits and on extra training sessions is limited, but the battle you get when you touch a mob is random, and different battles give different EXP rewards.

Unless you plan on save-scumming before every mob until you get the battle that rewards the most EXP, you will be missing out on some potential EXP. I don't think the dev is gonna give any rewards for obssessively killing every single mob you can, but I also think they don't want you skipping as many mobs as you can afford to, they probably just want you to be "thorough enough" but that can be arbitrary.

I think the ideal solution would be to have Ory give an evaluation on your progress every week after the Arena fight, she could say something among the lines of "you're developing worse than expected" if you're underlevelled, "about as well as expected" if you're around the level the dev expected, and "better than expected" if you're overlevelled.
I'll say this again, fusing with souls is supposed to be the primary means of boosting stats. It is a transformation focused game that's been posted on the TFgamessite and fusing is what causes the tf's to occur. There is also the benefit from feeling good, which happens when you give in to obsessions, that not only boosts stats but also tend to unlock bonuses like new spells. Leveling is not meant to do much to make you stronger.
 
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manscout

Well-Known Member
Jun 13, 2018
1,185
1,857
I'll say this again, fusing with souls is supposed to be the primary means of boosting stats. It is a transformation focused game that's been posted on the TFgamessite and fusing is what causes the tf's to occur. There is also the benefit from feeling good, which happens when you give in to obsessions, that not only boosts stats but also tend to unlock bonuses like new spells. Leveling is not meant to do much to make you stronger.
I agree with most of what you're saying, but levelling is still a mechanic in the game and since most of the EXP comes from random mobs, I don't think the dev can ignore the potential level gap forever.

Even ignoring the stats, the quote from the dev posted earlier in the thread mentions levels will be relevant to unlock new training events which, alongside the soul fusion mechanic, are supposed to be the main ways of getting stronger. So since levels are a relevant mechanic that the dev will try to balance, I think it is fair to want the game to provide some feedback on how adequate your level is at that stage of the game.

Also, some people will want to resist some of the compulsions the game throws at you, so in that case soul fusion has a negative effect on your mood and a higher level can be a way of offsetting that.
 

Deleted member 440241

Active Member
Feb 14, 2018
755
1,617
I agree with most of what you're saying, but levelling is still a mechanic in the game and since most of the EXP comes from random mobs, I don't think the dev can ignore the potential level gap forever.

Even ignoring the stats, the quote from the dev posted earlier in the thread mentions levels will be relevant to unlock new training events which, alongside the soul fusion mechanic, are supposed to be the main ways of getting stronger. So since levels are a relevant mechanic that the dev will try to balance, I think it is fair to want the game to provide some feedback on how adequate your level is at that stage of the game.

Also, some people will want to resist some of the compulsions the game throws at you, so in that case soul fusion has a negative effect on your mood and a higher level can be a way of offsetting that.
When you go to train you'll be told if you're able to get a new skill at your current level. I have skipped most of the mobs and unlocked all available training skills at level 7 with a character that has resisted all compulsions and has an abysmal mood as a result (first character I tried and didn't know that new abilities could be gained by giving in). I was able to beat all 4 enemies at the arena and have won every necessary boss battle so far. Maybe in later releases it'll be too much, but for now it's not that necessary. Also, the best way to resist compulsions is to get everything you want from one before fusing again. This gives you a new compulsion to maintain your mood while resisting the previous one. There's also the option to play video games if you buy a computer or hanging out at the cafe to keep your mood up.
 
3.60 star(s) 19 Votes